Пример #1
0
        public override async void HandleGameplayCue(GameObject Target, EGameplayCueEventTypes EventType, GameplayCueParameters Parameters)
        {
            Time.timeScale = 0.5f;
            await UniTask.DelayFrame(5);

            Time.timeScale = 1;

            var gameObject = Instantiate(ObjectToSpawn);

            gameObject.transform.SetParent(Target.transform);
            gameObject.transform.localPosition = Position;
            gameObject.transform.localRotation = Rotation;
            gameObject.transform.localScale    = Scale;
            if (DestroyInSeconds > 0)
            {
                await UniTask.Delay(TimeSpan.FromSeconds(DestroyInSeconds));

                GameObject.DestroyImmediate(gameObject);
            }
        }
Пример #2
0
 public abstract void HandleGameplayCue(GameObject Target, EGameplayCueEventTypes EventType, GameplayCueParameters Parameters);
 public override void Execute(GameObject Target, EGameplayCueEventTypes EventType, GameplayCueParameters Parameters)
 {
     GameplayCueImplementation.HandleGameplayCue(Target, EventType, Parameters);
 }