// Public interface public IObservedClonable Clone( EGameStateClonePermission permission ) { CCardCollection card_collection = new CCardCollection(); m_Cards.SimpleClone( card_collection.m_Cards ); return card_collection; }
// Public interface public IObservedClonable Clone( EGameStateClonePermission permission ) { CDiscardPile discard_pile = new CDiscardPile(); Cards.SimpleClone( discard_pile.m_Cards ); return discard_pile; }
// Public interface public IObservedClonable Clone( EGameStateClonePermission permission ) { CPlayerHand player_hand = new CPlayerHand(); player_hand.m_Count = m_Count; if ( permission == EGameStateClonePermission.Full ) { Cards.SimpleClone( player_hand.m_Cards ); } return player_hand; }
// Public interface public IObservedClonable Clone( EGameStateClonePermission permission ) { CDeck clone = new CDeck( EDeckPopulateDirective.None ); if ( permission == EGameStateClonePermission.Full ) { m_Cards.SimpleClone( clone.m_Cards ); clone.m_Count = (uint) clone.m_Cards.Count; } else { clone.m_Count = m_Count; } return clone; }