private bool mfLoadResourceTexture(EEfResTextures Id, ref CShaderResources RS, uint CustomFlags, bool bReplaceMeOnFail = false) => throw new NotImplementedException();
private void mfLoadDefaultTexture(EEfResTextures Id, ref CShaderResources RS, EEfResTextures Alias) => throw new NotImplementedException();
private void mfRefreshResourceTextureConstants(EEfResTextures Id, out CShaderResources RS) => throw new NotImplementedException();