public void SetPlayerSquad(BarracksLocation.RenderSystem system, bool shouldHide, Entity squadTarget, Entity entity)
        {
            currentType = ECurrentType.Player;

            squadViewSwitch.Active  = false;
            playerViewSwitch.Active = true;

            if (tryGetBackend(system, entity, out var backend))
            {
                if (shouldHide)
                {
                    viewPlayerSquad.hideTime += Time.deltaTime;

                    var prevPosition = backend.transform.position;
                    var prevScale    = backend.transform.localScale;
                    backend.transform.position = Vector3.Lerp(prevPosition, transform.position + new Vector3 {
                        z = 1 + prevPosition.z
                    }, viewPlayerSquad.hideTime * 4.5f);
                    backend.transform.localScale = Vector3.Lerp(prevScale, Vector3.zero, viewPlayerSquad.hideTime * 4.5f);

                    return;
                }

                backend.transform.position   = transform.position;
                backend.transform.localScale = Vector3.one;

                if (backend.TryGetComponent(out SortingGroup sortingGroup))
                {
                    sortingGroup.sortingOrder = 10;
                }
            }

            viewPlayerSquad.hideTime = 0;

            if (isIn)
            {
                system.EntityManager.AddComponentData(system.FollowEntity, new CurrentUnitOverview(entity));
                system.FocusUnitSwitch.Active = true;
                system.FocusUnitSwitch.target.transform.position = transform.position + new Vector3(0, 0, 10);

                if (system.EntityManager.HasComponent <CurrentUnitOverview.RequestToQuit>(system.FollowEntity))
                {
                    isIn       = false;
                    WantToQuit = true;
                }
            }
        }
        public void SetLeaderSquad(BarracksLocation.RenderSystem system, bool shouldHide, Entity squadTarget, Entity leaderSquadLeader, NativeArray <Entity> entities)
        {
            currentType = ECurrentType.LeaderSquad;

            squadViewSwitch.Active  = true;
            playerViewSwitch.Active = false;

            if (shouldHide)
            {
                viewLeaderSquad.hideTime += Time.deltaTime;

                foreach (var ent in entities)
                {
                    if (!tryGetBackend(system, ent, out var backend))
                    {
                        continue;
                    }

                    var prevPosition = backend.transform.position;
                    var prevScale    = backend.transform.localScale;

                    backend.transform.position = Vector3.Lerp(prevPosition, transform.position + new Vector3 {
                        z = 1 + prevPosition.z
                    }, viewLeaderSquad.hideTime * 4.5f);
                    backend.transform.localScale = Vector3.Lerp(prevScale, Vector3.zero, viewLeaderSquad.hideTime * 4.5f);
                }

                return;
            }

            viewLeaderSquad.hideTime = 0;

            if (tryGetBackend(system, leaderSquadLeader, out var leaderBackend))
            {
                leaderBackend.transform.position   = transform.position;
                leaderBackend.transform.localScale = Vector3.one;
            }

            using var list = new NativeList <(int idx, Entity ent)>(Allocator.Temp);
            if (!isIn)
            {
                viewLeaderSquad.isInTime = 0;

                foreach (var ent in entities)
                {
                    if (ent == leaderSquadLeader)
                    {
                        continue;
                    }

                    if (!tryGetBackend(system, ent, out var backend))
                    {
                        continue;
                    }

                    var prevPosition = backend.transform.position;
                    var prevScale    = backend.transform.localScale;

                    backend.transform.position = Vector3.Lerp(prevPosition, transform.position + new Vector3 {
                        z = 1 + prevPosition.z
                    }, Time.deltaTime * 10);
                    backend.transform.localScale = Vector3.Lerp(prevScale, Vector3.zero, Time.deltaTime * 10);
                }
            }

            if (isIn)
            {
                viewLeaderSquad.isInTime += Time.deltaTime;

                foreach (var ent in entities)
                {
                    if (!system.EntityManager.TryGetComponentData(ent, out UnitIndexInSquad indexInSquad))
                    {
                        continue;
                    }

                    list.Add((indexInSquad.Value, ent));

                    if (!tryGetBackend(system, ent, out var backend))
                    {
                        continue;
                    }

                    if (backend.TryGetComponent(out SortingGroup sortingGroup))
                    {
                        sortingGroup.sortingOrder = 0;
                    }

                    if (ent == leaderSquadLeader)
                    {
                        continue;
                    }

                    backend.transform.position   = transform.position + new Vector3(Mathf.Lerp(0, -(indexInSquad.Value * 1.25f) - 0.5f, viewLeaderSquad.isInTime * 5f), 0, 1 + indexInSquad.Value * 5);
                    backend.transform.localScale = Vector3.one * Mathf.Lerp(0.1f, 1, viewLeaderSquad.isInTime * 5f);
                }
            }

            list.Sort(new SortTuple());

            if (isIn)
            {
                var inputSystem = EventSystem.current.GetComponent <StandaloneInputModule>();
                if (!viewLeaderSquad.IsViewingUnitDetails)
                {
                    if (system.inputUpdate.x)
                    {
                        viewLeaderSquad.FocusIndex -= system.movInput.x;
                    }

                    if (system.enterDown)
                    {
                        viewLeaderSquad.IsViewingUnitDetails = true;
                    }
                }

                if (viewLeaderSquad.FocusIndex < 0)
                {
                    viewLeaderSquad.FocusIndex = list.Length - 1;
                }
                else if (viewLeaderSquad.FocusIndex >= list.Length)
                {
                    viewLeaderSquad.FocusIndex = 0;
                }

                if (tryGetBackend(system, list[viewLeaderSquad.FocusIndex].ent, out var backend))
                {
                    var position = backend.transform.position;
                    backend.transform.position = new Vector3(position.x, position.y, -2);

                    system.FocusUnitSwitch.Active = true;
                    system.FocusUnitSwitch.target.transform.position = backend.transform.position + new Vector3(0, 0, 1);

                    if (backend.TryGetComponent(out SortingGroup sortingGroup))
                    {
                        sortingGroup.sortingOrder = 10;
                    }

                    backend.transform.SetAsFirstSibling();

                    viewLeaderSquad.Position = backend.transform.position;
                }

                if (viewLeaderSquad.IsViewingUnitDetails && list.Length > 0)
                {
                    system.EntityManager.AddComponentData(system.FollowEntity, new CurrentUnitOverview(list[viewLeaderSquad.FocusIndex].ent));

                    if (system.EntityManager.HasComponent <CurrentUnitOverview.RequestToQuit>(system.FollowEntity))
                    {
                        viewLeaderSquad.IsViewingUnitDetails = false;

                        system.EntityManager.RemoveComponent <CurrentUnitOverview>(system.FollowEntity);
                        system.EntityManager.RemoveComponent <CurrentUnitOverview.RequestToQuit>(system.FollowEntity);
                    }
                }
                else
                {
                    if (Input.GetButtonDown(inputSystem.cancelButton))
                    {
                        isIn       = false;
                        WantToQuit = true;
                    }

                    system.FocusArmySwitch.Active = true;
                    system.FocusArmySwitch.target.transform.position = viewLeaderSquad.Position + new Vector3(0, 3, 0);
                }
            }
        }