Пример #1
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/// <summary>Pass in reference frame in. If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
        public void SetConstraintReferenceFrame(EConstraintFrame Frame, FTransform RefFrame)
        {
            CheckIsValid();
            SetConstraintReferenceFrame(_this.Get(), (int)Frame, ref RefFrame);
        }
Пример #2
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/// <summary>Pass in reference position in (maintains reference orientation). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
        public void SetConstraintReferencePosition(EConstraintFrame Frame, FVector RefPosition)
        {
            CheckIsValid();
            SetConstraintReferencePosition(_this.Get(), (int)Frame, ref RefPosition);
        }
Пример #3
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/// <summary>Pass in reference orientation in (maintains reference position). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
        public void SetConstraintReferenceOrientation(EConstraintFrame Frame, FVector PriAxis, FVector SecAxis)
        {
            CheckIsValid();
            SetConstraintReferenceOrientation(_this.Get(), (int)Frame, ref PriAxis, ref SecAxis);
        }
 /// <summary>Pass in reference frame in. If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
 public extern void SetConstraintReferenceFrame(EConstraintFrame Frame, FTransform RefFrame);
 /// <summary>Pass in reference position in (maintains reference orientation). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
 public extern void SetConstraintReferencePosition(EConstraintFrame Frame, FVector RefPosition);
 /// <summary>Pass in reference orientation in (maintains reference position). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.</summary>
 public extern void SetConstraintReferenceOrientation(EConstraintFrame Frame, FVector PriAxis, FVector SecAxis);