public void Init() { Ruined = false; System.Array clothValues = System.Enum.GetValues(typeof(EClothesStyle)); ClothesStyle = (EClothesStyle)clothValues.GetValue(UnityEngine.Random.Range(0, clothValues.Length)); BodyRenderer.sprite = BodySprites[(int)ClothesStyle]; UpdateFace(); }
public void Init() { Ruined = false; System.Array clothValues = System.Enum.GetValues (typeof(EClothesStyle)); ClothesStyle = (EClothesStyle)clothValues.GetValue (UnityEngine.Random.Range (0, clothValues.Length)); BodyRenderer.sprite = BodySprites[(int)ClothesStyle]; UpdateFace(); }