//--------------------------------------------------------------------------- public CameraFuseData(Guid first, Guid second, float distance) { First = first; Second = second; Distance = distance; Mode = ECameraMode.Split; }
//--------------------------------------------------------------------------- public CameraComponent(Guid entity) : base(entity) { m_Targets = new Dictionary <Guid, CameraTarget>(); m_PostEffects = new List <Effect>(); m_CameraMode = ECameraMode.Split; IsLightingEnabled = true; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here CameraMode = ECameraMode.Target; base.Initialize(); }
public void OnClick_ChangeCamera3DBtn() { eCamMode = ECameraMode.Camera3D; yawPivot.rotation = prev3DYawRotation; pitchPivot.rotation = prev3DPitchRotation; transform.localPosition = prev3DPosition; transform.localRotation = prev3DRotation; }
public void OnClick_ChangeCamera2DBtn() { eCamMode = ECameraMode.Camera2D; prev3DYawRotation = yawPivot.rotation; prev3DPitchRotation = pitchPivot.rotation; yawPivot.rotation = Quaternion.Euler(0, 0, 0); pitchPivot.rotation = Quaternion.Euler(0, 0, 0); // 카메라 전환 transform.position = new Vector3(yawPivot.position.x, distance2D, yawPivot.position.z); transform.rotation = Quaternion.Euler(90, 0, 0); }
void OnMouseButtonDown(object sender, MouseButtonEventArgs e) { switch (e.Button) { case MouseButton.Left: CameraMode = ECameraMode.CAMERA_ORBIT; break; case MouseButton.Middle: CameraMode = ECameraMode.CAMERA_DOLLY; break; case MouseButton.Right: CameraMode = ECameraMode.CAMERA_TRACK; break; } }
// Start is called before the first frame update void Start() { Caterpillar Cat = null; if (Cat = FindObjectOfType <Caterpillar>()) { Target = Cat.transform; } Vector3 TargetPosition = Target.position + Target.TransformVector(Offset); LastTargetPosition = Target.position; transform.position = TargetPosition; transform.LookAt(Target.position); Mode = (Options.UseOrbitalCamera ? ECameraMode.Orbital : ECameraMode.ThirdPerson); }
void OnMouseButtonDown(object sender, MouseButtonEventArgs e) { switch (e.Button) { case MouseButton.Left: CameraMode = ECameraMode.CAMERA_ORBIT; break; case MouseButton.Middle: CameraMode = ECameraMode.CAMERA_DOLLY; break; case MouseButton.Right: CameraMode = ECameraMode.CAMERA_TRACK; break; } MousePrevious.X = e.X; //OpenTK.Input.Mouse.GetCursorState().X; MousePrevious.Y = e.Y; //OpenTK.Input.Mouse.GetCursorState().Y; }
private void SetCameraState(ECameraMode newCameraMode, bool forceReset = false) { if (forceReset || currentCameraMode != newCameraMode) { currentCameraMode = newCameraMode; switch (newCameraMode) { case ECameraMode.IntroCamera: CameraController_Chase oldChaseCamera = mainCamera.GetComponent <CameraController_Chase>(); if (oldChaseCamera != null) { oldChaseCamera.RemoveThisComponent(); } CameraController_Intro introCamera = (mainCamera.GetComponent <CameraController_Intro>() != null) ? mainCamera.GetComponent <CameraController_Intro>() : mainCamera.AddComponent <CameraController_Intro>(); //CameraController_Intro newIntroCamera = mainCamera.AddComponent<CameraController_Intro>(); introCamera.OnCameraSequenceFinished -= OnCameraSequenceFinished; introCamera.OnCameraSequenceFinished += OnCameraSequenceFinished; introCamera.ActivateCamera(); break; case ECameraMode.ChaseCamera: CameraController_Intro oldIntroCamera = mainCamera.GetComponent <CameraController_Intro>(); if (oldIntroCamera != null) { oldIntroCamera.RemoveThisComponent(); } CameraController_Chase chaseCamera = (mainCamera.GetComponent <CameraController_Chase>() != null) ? mainCamera.GetComponent <CameraController_Chase>() : mainCamera.AddComponent <CameraController_Chase>(); //CameraController_Chase newChaseCamera = mainCamera.AddComponent<CameraController_Chase>(); chaseCamera.ActivateCamera(); break; } } }
public void MoveModeChange() { if (CameraMode == ECameraMode.First) return; if (SNCamera != null) { movePosition = SNCamera.Position; moveTarget = SNCamera.Target; CameraMode = ECameraMode.First; } }
public void MoveModeChange() { if (CameraMode == ECameraMode.First) return; if (SNCamera != null) { CameraMode = ECameraMode.First; } }
void OnMouseButtonDown(object sender, MouseButtonEventArgs e) { switch (e.Button) { case MouseButton.Left: CameraMode = ECameraMode.CAMERA_ORBIT; break; case MouseButton.Middle: CameraMode = ECameraMode.CAMERA_DOLLY; break; case MouseButton.Right: CameraMode = ECameraMode.CAMERA_TRACK; break; } MousePrevious.X = Mouse.X; MousePrevious.Y = Mouse.Y; }
public void ChangeCameraMode(ECameraMode mode) { m_lookAtRotation.Euler_Degrees = new Vector3(0.0f, 0.0f, 0.0f); if (m_cameraMode != mode) { //if (mode == ECameraMode.eLookAtFree) //{ //} m_cameraMode = mode; RecalculateXfms(); } }
void OnMouseButtonUp(object sender, MouseButtonEventArgs e) { CameraMode = ECameraMode.CAMERA_NONE; }
//--------------------------------------------------------------------------- public void SetCameraMode(ECameraMode mode, CameraComponent other = null) { m_Other = other; m_CameraMode = mode; }
//--------------------------------------------------------------------------- public void UpdateMode(ECameraMode mode) { Mode = mode; }
public Camera() { CameraMode = ECameraMode.CAMERA_NONE; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { MouseState mouseState = Mouse.GetState(); KeyboardState keyboardState = Keyboard.GetState(); // Allows the game to exit if (keyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); } //Change camera mode if (keyboardState.IsKeyDown(Keys.D1)) { CameraMode = ECameraMode.Target; } if (keyboardState.IsKeyDown(Keys.D2)) { CameraMode = ECameraMode.Free; } if (keyboardState.IsKeyDown(Keys.D3)) { CameraMode = ECameraMode.ArcBall; } if (keyboardState.IsKeyDown(Keys.D4)) { CameraMode = ECameraMode.Chase; } //mouseState float deltaX = (float)LastMouseState.X - (float)mouseState.X; float deltaY = (float)LastMouseState.Y - (float)mouseState.Y; float scrollDelta = (float)LastMouseState.ScrollWheelValue - (float)mouseState.ScrollWheelValue; //Update camera base on mod and input switch (CameraMode) { case ECameraMode.Free: FreeCamera fc = (FreeCamera)Cam; //handle camera rotation fc.Rotate(deltaX * CAMERA_MOVE_FACTOR, deltaY * CAMERA_MOVE_FACTOR); //Handle camera movement Vector3 translation = Vector3.Zero; if (keyboardState.IsKeyDown(Keys.W)) { translation += Vector3.Forward; } if (keyboardState.IsKeyDown(Keys.S)) { translation += Vector3.Backward; } if (keyboardState.IsKeyDown(Keys.A)) { translation += Vector3.Left; } if (keyboardState.IsKeyDown(Keys.D)) { translation += Vector3.Right; } //move 3 units per millisecond translation *= 1.5f * (float)gameTime.ElapsedGameTime.TotalMilliseconds; fc.Move(translation); break; case ECameraMode.ArcBall: ArcBallCamera abc = (ArcBallCamera)Cam; //rotate cam abc.Rotate(deltaX * CAMERA_MOVE_FACTOR, deltaY * CAMERA_MOVE_FACTOR); //move cam abc.Move(scrollDelta); break; case ECameraMode.Chase: ChaseCamera cc = (ChaseCamera)Cam; BasicActor ship = Actors[1]; //Handle rotation Vector3 rotationChange = Vector3.Zero; if (keyboardState.IsKeyDown(Keys.W)) { rotationChange += new Vector3(-1, 0, 0); } if (keyboardState.IsKeyDown(Keys.S)) { rotationChange += new Vector3(1, 0, 0); } if (keyboardState.IsKeyDown(Keys.A)) { rotationChange += new Vector3(0, 1, 0); } if (keyboardState.IsKeyDown(Keys.D)) { rotationChange += new Vector3(0, -1, 0); } ship.Rotation += rotationChange * 0.025f; //handle movement if (keyboardState.IsKeyDown(Keys.Space)) { Matrix rotation = Matrix.CreateFromYawPitchRoll(ship.Rotation.Y, ship.Rotation.X, ship.Rotation.Z); ship.Position += Vector3.Transform(Vector3.Forward, rotation) * (float)gameTime.ElapsedGameTime.TotalMilliseconds * 4; } //Update camera cc.Move(ship.Position, ship.Rotation); break; } //Update camera Cam.Update(); LastMouseState = mouseState; base.Update(gameTime); }
public void refreshMasterServer(ESteamServerList list, string filterMap, EPassword filterPassword, EWorkshop filterWorkshop, EPlugins filterPlugins, EAttendance filterAttendance, EVACProtectionFilter filterVACProtection, EBattlEyeProtectionFilter filterBattlEyeProtection, bool filterPro, ECombat filterCombat, ECheats filterCheats, EGameMode filterMode, ECameraMode filterCamera) { this._currentList = list; if (this.onMasterServerRemoved != null) { this.onMasterServerRemoved(); } this.cleanupServerListRequest(); this._serverList = new List <SteamServerInfo>(); if (list == ESteamServerList.HISTORY) { this.serverListRequest = SteamMatchmakingServers.RequestHistoryServerList(Provider.APP_ID, new MatchMakingKeyValuePair_t[0], 0u, this.serverListResponse); return; } if (list == ESteamServerList.FAVORITES) { this.serverListRequest = SteamMatchmakingServers.RequestFavoritesServerList(Provider.APP_ID, new MatchMakingKeyValuePair_t[0], 0u, this.serverListResponse); return; } if (list == ESteamServerList.LAN) { this.serverListRequest = SteamMatchmakingServers.RequestLANServerList(Provider.APP_ID, this.serverListResponse); return; } this.filters = new List <MatchMakingKeyValuePair_t>(); MatchMakingKeyValuePair_t item = default(MatchMakingKeyValuePair_t); item.m_szKey = "gamedir"; item.m_szValue = "unturned"; this.filters.Add(item); if (filterMap.Length > 0) { MatchMakingKeyValuePair_t item2 = default(MatchMakingKeyValuePair_t); item2.m_szKey = "map"; item2.m_szValue = filterMap.ToLower(); this.filters.Add(item2); } if (filterAttendance == EAttendance.EMPTY) { MatchMakingKeyValuePair_t item3 = default(MatchMakingKeyValuePair_t); item3.m_szKey = "noplayers"; item3.m_szValue = "1"; this.filters.Add(item3); } else if (filterAttendance == EAttendance.SPACE) { MatchMakingKeyValuePair_t item4 = default(MatchMakingKeyValuePair_t); item4.m_szKey = "notfull"; item4.m_szValue = "1"; this.filters.Add(item4); MatchMakingKeyValuePair_t item5 = default(MatchMakingKeyValuePair_t); item5.m_szKey = "hasplayers"; item5.m_szValue = "1"; this.filters.Add(item5); } MatchMakingKeyValuePair_t item6 = default(MatchMakingKeyValuePair_t); item6.m_szKey = "gamedataand"; if (filterPassword == EPassword.YES) { item6.m_szValue = "PASS"; } else if (filterPassword == EPassword.NO) { item6.m_szValue = "SSAP"; } if (filterVACProtection == EVACProtectionFilter.Secure) { item6.m_szValue += ","; item6.m_szValue += "VAC_ON"; MatchMakingKeyValuePair_t item7 = default(MatchMakingKeyValuePair_t); item7.m_szKey = "secure"; item7.m_szValue = "1"; this.filters.Add(item7); } else if (filterVACProtection == EVACProtectionFilter.Insecure) { item6.m_szValue += ","; item6.m_szValue += "VAC_OFF"; } item6.m_szValue += ","; item6.m_szValue += Provider.APP_VERSION; this.filters.Add(item6); MatchMakingKeyValuePair_t item8 = default(MatchMakingKeyValuePair_t); item8.m_szKey = "gametagsand"; if (filterWorkshop == EWorkshop.YES) { item8.m_szValue = "WORK"; } else if (filterWorkshop == EWorkshop.NO) { item8.m_szValue = "KROW"; } if (filterCombat == ECombat.PVP) { item8.m_szValue += ",PVP"; } else if (filterCombat == ECombat.PVE) { item8.m_szValue += ",PVE"; } if (filterCheats == ECheats.YES) { item8.m_szValue += ",CHEATS"; } else if (filterCheats == ECheats.NO) { item8.m_szValue += ",STAEHC"; } if (filterMode != EGameMode.ANY) { item8.m_szValue = item8.m_szValue + "," + filterMode.ToString(); } if (filterCamera != ECameraMode.ANY) { item8.m_szValue = item8.m_szValue + "," + filterCamera.ToString(); } if (filterPro) { item8.m_szValue += ",GOLDONLY"; } else { item8.m_szValue += ",YLNODLOG"; } if (filterBattlEyeProtection == EBattlEyeProtectionFilter.Secure) { item8.m_szValue += ",BATTLEYE_ON"; } else if (filterBattlEyeProtection == EBattlEyeProtectionFilter.Insecure) { item8.m_szValue += ",BATTLEYE_OFF"; } this.filters.Add(item8); if (list == ESteamServerList.INTERNET) { this.serverListRequest = SteamMatchmakingServers.RequestInternetServerList(Provider.APP_ID, this.filters.ToArray(), (uint)this.filters.Count, this.serverListResponse); return; } if (list == ESteamServerList.FRIENDS) { this.serverListRequest = SteamMatchmakingServers.RequestFriendsServerList(Provider.APP_ID, this.filters.ToArray(), (uint)this.filters.Count, this.serverListResponse); return; } }
public void SwitchMode(ECameraMode pNewMode) { if (pNewMode == ECameraMode.Build) { if (CameraMode == ECameraMode.First) { pNewMode = ECameraMode.Third; } else { IrrlichtNETCP.Vector3D camSphericalCoordinates; camSphericalCoordinates = CalculateSphericalCameraCoordinates(SNCamera.AbsolutePosition, SNCamera.Target); Reference.Viewer.CameraDistance = camSphericalCoordinates.X; Reference.Viewer.CamRotationAngleTHETA = camSphericalCoordinates.Y; Reference.Viewer.CamRotationAnglePHI = camSphericalCoordinates.Z; } } CameraMode = pNewMode; UpdateCameraPosition(); }