public static void LoadFromSaveFile(string path, Transform root) { ECSController.PauseExecution(true); CompRefSerializationProcessor.refs = new List <CompRef>(); SaveObject save = DeserializeAs <SaveObject>(path); UnboxSaveObject(save, root); OnSaveLoaded(); ECSController.ResumeExecutionNextFrame(); }
public void LoadScene() { ECSController.LoadLevel(scenedata); }
//[SF] public Mesh spriteMesh; //[SF] public Material spriteMaterial; //[SF] public Material terrainMaterial; private void Awake() { instance = this; }