private static void _forward_mono_PlaybackChainChunk(EntityDataAccess *mgr, Unity.Collections.LowLevel.Unsafe.UnsafeList *managedReferenceIndexRemovalCount, ref EntityComponentStore.ArchetypeChanges archetypeChanges, ref ECBSharedPlaybackState playbackState, ECBChainPlaybackState *chainStates, int currentChain, int nextChain, bool isFirstPlayback, PlaybackPolicy playbackPolicy) { Managed._bfp_PlaybackChainChunk((IntPtr)mgr, (IntPtr)managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, (IntPtr)chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy); }
private static void PlaybackChainChunk(EntityDataAccess *mgr, Unity.Collections.LowLevel.Unsafe.UnsafeList *managedReferenceIndexRemovalCount, ref EntityComponentStore.ArchetypeChanges archetypeChanges, ref ECBSharedPlaybackState playbackState, ECBChainPlaybackState *chainStates, int currentChain, int nextChain, bool isFirstPlayback, PlaybackPolicy playbackPolicy) { #if !UNITY_IOS if (UseDelegate()) { _forward_mono_PlaybackChainChunk(mgr, managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy); return; } #endif _PlaybackChainChunk(mgr, managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy); }