/// <summary> /// 取消资源加载监听 /// </summary> /// <param name="_type">资源类型</param> /// <param name="path">资源路径</param> /// <param name="call">要取消的回调函数</param> public void RemoveAsyncCallback(EAssetProcessFlag assetType, string path, System.Action <AssetRequest> call) { AssetRequest _entity = null; if (m_kAssets.TryGetValue(path, out _entity)) { _entity.RemoveListener(call); } }
public AssetRequest Load(EAssetProcessFlag assetType, string path, string extension) { string realPath = GetRealPath(path, extension); AssetRequest request = null; if (!m_kAssets.TryGetValue(path, out request)) { request = new AssetRequest(realPath, assetType); m_kAssets.Add(path, request); request.SyncLoad(); } return(request); }
public AssetRequest AsyncLoad(EAssetProcessFlag assetType, string path, string extension, System.Action <AssetRequest> call) { string realPath = GetRealPath(path, extension); AssetRequest _entity = null; if (!m_kAssets.TryGetValue(path, out _entity)) { _entity = new AssetRequest(realPath, assetType); m_kAssets.Add(path, _entity); m_kWaitQueue.Enqueue(_entity); } if (!_entity.isLoaded) { _entity.AddListener(call); } else { call(_entity); } return(_entity); }
public AssetRequest(string n, EAssetProcessFlag flag) { assetBundleName = n; hashCode = assetBundleName.GetHashCode(); assetProcessFlag = flag; }