Пример #1
0
        /// <summary>
        /// Anchor.
        /// </summary>
        /// <param name="offsetX">anchored position x</param>
        /// <param name="offsetY">anchored position y</param>
        public static void Anchor(ref RectTransform rectTrans, EAnchorPreset anchorPreset, EAnchorPivot anchorPivot, float offsetX, float offsetY)
        {
            _SetAnchorPreset(ref rectTrans, anchorPreset);
            _SetAnchorPivot(ref rectTrans, anchorPivot);

            rectTrans.anchoredPosition = new Vector2(offsetX, offsetY);
        }
Пример #2
0
        /// <summary>
        /// Anchor.
        /// </summary>
        /// <param name="minOffset">the offset of the lower left corner of the rectangle relative to the lower left anchor</param>
        /// <param name="maxOffset">the offset of the upper right corner of the rectangle relative to the upper right anchor</param>
        public static void Anchor(ref RectTransform rectTrans, EAnchorPreset anchorPreset, EAnchorPivot anchorPivot, Vector2 minOffset, Vector2 maxOffset)
        {
            _SetAnchorPreset(ref rectTrans, anchorPreset);
            _SetAnchorPivot(ref rectTrans, anchorPivot);

            rectTrans.offsetMin = minOffset;
            rectTrans.offsetMax = maxOffset;
        }
Пример #3
0
        /// <summary>
        /// Anchor.
        /// </summary>
        /// <param name="minOffset">the offset of the lower left corner of the rectangle relative to the lower left anchor</param>
        /// <param name="maxOffset">the offset of the upper right corner of the rectangle relative to the upper right anchor</param>
        public static void Anchor(ref GameObject gameObject, EAnchorPreset anchorPreset, EAnchorPivot anchorPivot, Vector2 minOffset, Vector2 maxOffset)
        {
            RectTransform rectTrans = gameObject.GetComponent <RectTransform>();

            if (rectTrans != null)
            {
                Anchor(ref rectTrans, anchorPreset, anchorPivot, minOffset, maxOffset);
            }
        }
Пример #4
0
 /// <summary>
 /// Anchor.
 /// </summary>
 public static void Anchor(ref RectTransform rectTrans, EAnchorPreset anchorPreset, EAnchorPivot anchorPivot)
 {
     _SetAnchorPreset(ref rectTrans, anchorPreset);
     _SetAnchorPivot(ref rectTrans, anchorPivot);
 }
Пример #5
0
        /// <summary>
        /// Set anchor preset.
        /// </summary>
        private static void _SetAnchorPreset(ref RectTransform rectTrans, EAnchorPreset anchorPreset)
        {
            switch (anchorPreset)
            {
            case EAnchorPreset.TopLeft:
            {
                rectTrans.anchorMin = new Vector2(0, 1);
                rectTrans.anchorMax = new Vector2(0, 1);
            }
            break;

            case EAnchorPreset.TopCenter:
            {
                rectTrans.anchorMin = new Vector2(0.5f, 1);
                rectTrans.anchorMax = new Vector2(0.5f, 1);
            }
            break;

            case EAnchorPreset.TopRight:
            {
                rectTrans.anchorMin = Vector2.one;
                rectTrans.anchorMax = Vector2.one;
            }
            break;

            case EAnchorPreset.MiddleLeft:
            {
                rectTrans.anchorMin = new Vector2(0, 0.5f);
                rectTrans.anchorMax = new Vector2(0, 0.5f);
            }
            break;

            case EAnchorPreset.MiddleCenter:
            {
                rectTrans.anchorMin = new Vector2(0.5f, 0.5f);
                rectTrans.anchorMax = new Vector2(0.5f, 0.5f);
            }
            break;

            case EAnchorPreset.MiddleRight:
            {
                rectTrans.anchorMin = new Vector2(1, 0.5f);
                rectTrans.anchorMax = new Vector2(1, 0.5f);
            }
            break;

            case EAnchorPreset.BottomLeft:
            {
                rectTrans.anchorMin = Vector2.zero;
                rectTrans.anchorMax = Vector2.zero;
            }
            break;

            case EAnchorPreset.BottomCenter:
            {
                rectTrans.anchorMin = new Vector2(0.5f, 0);
                rectTrans.anchorMax = new Vector2(0.5f, 0);
            }
            break;

            case EAnchorPreset.BottomRight:
            {
                rectTrans.anchorMin = new Vector2(1, 0.5f);
                rectTrans.anchorMax = new Vector2(1, 0.5f);
            }
            break;

            case EAnchorPreset.VerticalStretchLeft:
            {
                rectTrans.anchorMin = Vector2.zero;
                rectTrans.anchorMax = new Vector2(0, 1);
            }
            break;

            case EAnchorPreset.VerticalStretchCenter:
            {
                rectTrans.anchorMin = new Vector2(0.5f, 0);
                rectTrans.anchorMax = new Vector2(0.5f, 1);
            }
            break;

            case EAnchorPreset.VerticalStretchRight:
            {
                rectTrans.anchorMin = new Vector2(1, 0);
                rectTrans.anchorMax = Vector2.one;
            }
            break;

            case EAnchorPreset.HorizontalStretchTop:
            {
                rectTrans.anchorMin = new Vector2(0, 1);
                rectTrans.anchorMax = Vector2.one;
            }
            break;

            case EAnchorPreset.HorizontalStretchMiddle:
            {
                rectTrans.anchorMin = new Vector2(0, 0.5f);
                rectTrans.anchorMax = new Vector2(1, 0.5f);
            }
            break;

            case EAnchorPreset.HorizontalStretchBottom:
            {
                rectTrans.anchorMin = Vector2.zero;
                rectTrans.anchorMax = new Vector2(1, 0);
            }
            break;

            case EAnchorPreset.DualStretch:
            {
                rectTrans.anchorMin = Vector2.zero;
                rectTrans.anchorMax = Vector2.one;
            }
            break;
            }
        }