private void E5_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5A^7ccount ^5M^7enu^5\n\nLevel 50\nLevel 0\nLegit Stats\nHight Stats\n^2-->^5Max Stats"); if (Key_IsDown((uint)0) == "R1") { E5.Stop(); E1.Start(); } if (Key_IsDown((uint)0) == "X") { byte[] buffer = new byte[] { 0x75, 0x30 }; PS3.SetMemory(0x01881591, buffer); byte[] buffer1 = new byte[] { 0x14, 0x73 }; PS3.SetMemory(0x01881595, buffer1); byte[] buffer2 = new byte[] { 0xEB }; PS3.SetMemory(0x01881599, buffer2); byte[] buffer3 = new byte[] { 0x16, 0x03 }; PS3.SetMemory(0x018815a5, buffer3); } if (Key_IsDown((uint)0) == "R3") { E5.Stop(); HostMenuMain.Start(); } if (Key_IsDown((uint)0) == "L1") { E5.Stop(); E4.Start(); } }
public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { PlayerPrefs.SetInt("E1Bronze", 1); } if (e2Select) { PlayerPrefs.SetInt("E2Bronze", 1); } if (e3Select) { PlayerPrefs.SetInt("E3Bronze", 1); } if (e4Select) { PlayerPrefs.SetInt("E4Bronze", 1); } if (e5Select) { PlayerPrefs.SetInt("E5Bronze", 1); } }
private void A1_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5"); if (Key_IsDown((uint)0) == "X") { HostMenuMain.Stop(); B1.Start(); } if (Key_IsDown((uint)0) == "R1") { HostMenuMain.Stop(); Client1.Start(); } if (Key_IsDown((uint)0) == "R3 + L3") { HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); simpleButton2.Enabled = true; toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton3.Enabled = false; } }
private async Task InitOnEntry() { var e = new E4(); var m = await this.Context.CreateActorAndExecuteAsync(typeof(M3B)); var handled = await this.Context.SendEventAndExecuteAsync(m, e); this.Assert(handled); this.Assert(e.X is 1); }
private async Task InitOnEntry() { var e = new E4(); var m = await this.Runtime.CreateMachineAndExecute(typeof(M3B)); var handled = await this.Runtime.SendEventAndExecute(m, e); this.Assert(handled); this.Assert(e.X == 1); }
public void EntityAssigner_Assign_E4Prop1Assigned() { E4 source = new E4 { Prop2 = "P2" }; E4 target = new E4(); target.AssignFrom(source); Assert.Equal("P2", target.Prop1); }
private void simpleButton3_Click(object sender, EventArgs e) { MainMenu.Stop(); HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton2.Enabled = true; simpleButton3.Enabled = false; }
public void onValueChanged() { bool e1Select, e2Select, e3Select, e4Select, e5Select; e1Select = E1.GetComponent <Toggle> ().isOn; e2Select = E2.GetComponent <Toggle> ().isOn; e3Select = E3.GetComponent <Toggle> ().isOn; e4Select = E4.GetComponent <Toggle> ().isOn; e5Select = E5.GetComponent <Toggle> ().isOn; if (e1Select) { //t2.text ="E1 Selected" ; PlayerPrefs.SetInt("E1Select", 1); } if (e2Select) { //t2.text ="E2 Selected"; PlayerPrefs.SetInt("E2Select", 1); } if (e3Select) { //t2.text="E3 Selected"; PlayerPrefs.SetInt("E3Select", 1); } if (e4Select) { //t2.text="E4 Selected"; PlayerPrefs.SetInt("E4Select", 1); } if (e5Select) { //t2.text ="E5 Selected"; PlayerPrefs.SetInt("E5Select", 1); } }
private static void Foo4(E4 expected, E4 actual) { Assert.Equal(expected, actual); }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }
public CouplLinesInFreqRange(Params currentParams, double l, double fmin, double fmax, int nf, double z1In, double z2In, double z1Out, double z2Out) { L = l * Math.Pow(10, -3); C = 0.2998; Z1In = z1In; Z2In = z2In; Z1Out = z1Out; Z2Out = z2Out; Fmin = fmin; Fmax = fmax; Nf = nf; S11 = Vector <double> .Build.Dense(Nf); S12 = Vector <double> .Build.Dense(Nf); S13 = Vector <double> .Build.Dense(Nf); S14 = Vector <double> .Build.Dense(Nf); S22 = Vector <double> .Build.Dense(Nf); S24 = Vector <double> .Build.Dense(Nf); S23 = Vector <double> .Build.Dense(Nf); S33 = Vector <double> .Build.Dense(Nf); S34 = Vector <double> .Build.Dense(Nf); S44 = Vector <double> .Build.Dense(Nf); S21 = Vector <double> .Build.Dense(Nf); S31 = Vector <double> .Build.Dense(Nf); S32 = Vector <double> .Build.Dense(Nf); S41 = Vector <double> .Build.Dense(Nf); S42 = Vector <double> .Build.Dense(Nf); S43 = Vector <double> .Build.Dense(Nf); F11 = Vector <double> .Build.Dense(Nf); F12 = Vector <double> .Build.Dense(Nf); F13 = Vector <double> .Build.Dense(Nf); F14 = Vector <double> .Build.Dense(Nf); F22 = Vector <double> .Build.Dense(Nf); F24 = Vector <double> .Build.Dense(Nf); F23 = Vector <double> .Build.Dense(Nf); F33 = Vector <double> .Build.Dense(Nf); F34 = Vector <double> .Build.Dense(Nf); F44 = Vector <double> .Build.Dense(Nf); F21 = Vector <double> .Build.Dense(Nf); F31 = Vector <double> .Build.Dense(Nf); F32 = Vector <double> .Build.Dense(Nf); F41 = Vector <double> .Build.Dense(Nf); F42 = Vector <double> .Build.Dense(Nf); F43 = Vector <double> .Build.Dense(Nf); E4 = Matrix <double> .Build.DenseIdentity(4); Zl = Matrix <double> .Build.DenseIdentity(4); Zl[0, 0] = Math.Sqrt(Z1In); Zl[1, 1] = Math.Sqrt(Z2In); Zl[2, 2] = Math.Sqrt(Z1Out); Zl[3, 3] = Math.Sqrt(Z2Out); ZlComplex = Zl.ToComplex(); E4Complex = E4.ToComplex(); Y = new Matrix <Complex> [Nf]; Fi = Vector <double> .Build.Dense(Nf, i => ((Fmax - Fmin) / (Nf - 1)) *(i + 1) + Fmin); Wi = Fi.Multiply(2 * Math.PI); Um = Matrix <double> .Build.Dense(2, 2); Um[0, 0] = 1; Um[0, 1] = 1; Um[1, 0] = currentParams.Rc; Um[1, 1] = currentParams.Rp; Im = Matrix <double> .Build.Dense(2, 2); Im[0, 0] = Math.Pow(currentParams.Zc1, -1); Im[0, 1] = Math.Pow(currentParams.Zp1, -1); Im[1, 0] = -Math.Pow(currentParams.Zc1 * currentParams.Rp, -1); Im[1, 1] = -Math.Pow(currentParams.Zp1 * currentParams.Rc, -1); ElectricalLengthForC = Vector <Complex> .Build.Dense(Nf, i => _j *Wi[i] *(Math.Sqrt(currentParams.Erc) / C) *L); ElectricalLengthForP = Vector <Complex> .Build.Dense(Nf, i => _j *Wi[i] *(Math.Sqrt(currentParams.Erp) / C) *L); var tet = new Vector <Complex> [Nf]; for (int i = 0; i < Nf; i++) { tet[i] = Vector <Complex> .Build.Dense(new[] { ElectricalLengthForC[i], ElectricalLengthForP[i] }); } var coIntermediate = new Vector <Complex> [Nf]; var co = new Vector <Complex> [Nf]; for (int i = 0; i < Nf; i++) { var coIntermediate1 = Vector <Complex> .Build.Dense(2); var coIntermediate2 = Vector <Complex> .Build.Dense(2); coIntermediate[i] = tet[i]; coIntermediate[i].PointwiseTanh(coIntermediate1); coIntermediate1.DivideByThis(1, coIntermediate2); co[i] = coIntermediate2; } var scIntermediate = new Vector <Complex> [Nf]; var sc = new Vector <Complex> [Nf]; for (int i = 0; i < Nf; i++) { var scIntermediate1 = Vector <Complex> .Build.Dense(2); var scIntermediate2 = Vector <Complex> .Build.Dense(2); scIntermediate[i] = tet[i]; scIntermediate[i].PointwiseSinh(scIntermediate1); scIntermediate1.DivideByThis(1, scIntermediate2); sc[i] = scIntermediate2; } var diagCo = new Matrix <Complex> [Nf]; for (int i = 0; i < Nf; i++) { diagCo[i] = Matrix <Complex> .Build.DenseOfDiagonalVector(co[i]); } var diagSc = new Matrix <Complex> [Nf]; for (int i = 0; i < Nf; i++) { diagSc[i] = Matrix <Complex> .Build.DenseOfDiagonalVector(sc[i]); } var yaa = new Matrix <Complex> [Nf]; var imIntermediate = Matrix <Complex> .Build.Dense(2, 2); var umIntermediate = Matrix <Complex> .Build.Dense(2, 2); imIntermediate = Im.ToComplex(); umIntermediate = Um.Inverse().ToComplex(); var diagCoIntermediate = diagCo; for (int i = 0; i < Nf; i++) { yaa[i] = imIntermediate.Multiply(diagCoIntermediate[i]).Multiply(umIntermediate); } var yab = new Matrix <Complex> [Nf]; var diagScIntermediate = diagSc; for (int i = 0; i < Nf; i++) { yab[i] = -imIntermediate.Multiply(diagScIntermediate[i]).Multiply(umIntermediate); } var yaayab1 = new Matrix <Complex> [Nf]; var yaayab2 = new Matrix <Complex> [Nf]; var yo = new Matrix <Complex> [Nf]; for (int i = 0; i < Nf; i++) { yaayab1[i] = yaa[i].Append(yab[i]); yaayab2[i] = yab[i].Append(yaa[i]); yo[i] = yaayab1[i].Stack(yaayab2[i]); } if (Z1Out > Math.Pow(10, 9) && Z2Out > Math.Pow(10, 9)) { var additionMatrix = Matrix <double> .Build.Dense(4, 4); additionMatrix[3, 3] = Math.Pow(10, 10); additionMatrix[2, 2] = Math.Pow(10, 10); additionMatrix[3, 2] = -Math.Pow(10, 10); additionMatrix[2, 3] = -Math.Pow(10, 10); var complexAddMatrix = additionMatrix.ToComplex(); for (int i = 0; i < Nf; i++) { yo[i] = yo[i] + complexAddMatrix; } } for (int i = 0; i < Nf; i++) { Y[i] = ZlComplex.Multiply(yo[i]).Multiply(ZlComplex); } var SS = new Matrix <Complex> [Nf]; for (int i = 0; i < Nf; i++) { SS[i] = 2 * (E4Complex + Y[i]).Inverse() - E4Complex; } var SS11 = Vector <Complex> .Build.Dense(Nf); var SS12 = Vector <Complex> .Build.Dense(Nf); var SS13 = Vector <Complex> .Build.Dense(Nf); var SS14 = Vector <Complex> .Build.Dense(Nf); var SS22 = Vector <Complex> .Build.Dense(Nf); var SS24 = Vector <Complex> .Build.Dense(Nf); var SS23 = Vector <Complex> .Build.Dense(Nf); var SS33 = Vector <Complex> .Build.Dense(Nf); var SS34 = Vector <Complex> .Build.Dense(Nf); var SS44 = Vector <Complex> .Build.Dense(Nf); var SS21 = Vector <Complex> .Build.Dense(Nf); var SS31 = Vector <Complex> .Build.Dense(Nf); var SS32 = Vector <Complex> .Build.Dense(Nf); var SS41 = Vector <Complex> .Build.Dense(Nf); var SS42 = Vector <Complex> .Build.Dense(Nf); var SS43 = Vector <Complex> .Build.Dense(Nf); for (int i = 0; i < Nf; i++) { SS11[i] = SS[i][0, 0]; SS12[i] = SS[i][0, 1]; SS13[i] = SS[i][0, 2]; SS14[i] = SS[i][0, 3]; SS22[i] = SS[i][1, 1]; SS24[i] = SS[i][1, 3]; SS23[i] = SS[i][1, 2]; SS33[i] = SS[i][2, 2]; SS34[i] = SS[i][2, 3]; SS44[i] = SS[i][3, 3]; SS21[i] = SS[i][1, 0]; SS31[i] = SS[i][2, 0]; SS32[i] = SS[i][2, 1]; SS41[i] = SS[i][3, 0]; SS42[i] = SS[i][3, 1]; SS43[i] = SS[i][3, 2]; } for (int i = 0; i < Nf; i++) { S11[i] = 20 * Math.Log10(SS11.PointwiseAbs()[i].Real); S12[i] = 20 * Math.Log10(SS12.PointwiseAbs()[i].Real); S13[i] = 20 * Math.Log10(SS13.PointwiseAbs()[i].Real); S14[i] = 20 * Math.Log10(SS14.PointwiseAbs()[i].Real); S22[i] = 20 * Math.Log10(SS22.PointwiseAbs()[i].Real); S24[i] = 20 * Math.Log10(SS24.PointwiseAbs()[i].Real); S23[i] = 20 * Math.Log10(SS23.PointwiseAbs()[i].Real); S33[i] = 20 * Math.Log10(SS33.PointwiseAbs()[i].Real); S34[i] = 20 * Math.Log10(SS34.PointwiseAbs()[i].Real); S44[i] = 20 * Math.Log10(SS44.PointwiseAbs()[i].Real); S21[i] = 20 * Math.Log10(SS21.PointwiseAbs()[i].Real); S31[i] = 20 * Math.Log10(SS31.PointwiseAbs()[i].Real); S32[i] = 20 * Math.Log10(SS32.PointwiseAbs()[i].Real); S41[i] = 20 * Math.Log10(SS41.PointwiseAbs()[i].Real); S42[i] = 20 * Math.Log10(SS42.PointwiseAbs()[i].Real); S43[i] = 20 * Math.Log10(SS43.PointwiseAbs()[i].Real); F11[i] = 180 / Math.PI * SS11[i].Phase; F12[i] = 180 / Math.PI * SS12[i].Phase; F13[i] = 180 / Math.PI * SS13[i].Phase; F14[i] = 180 / Math.PI * SS14[i].Phase; F22[i] = 180 / Math.PI * SS22[i].Phase; F24[i] = 180 / Math.PI * SS24[i].Phase; F23[i] = 180 / Math.PI * SS23[i].Phase; F33[i] = 180 / Math.PI * SS33[i].Phase; F34[i] = 180 / Math.PI * SS34[i].Phase; F44[i] = 180 / Math.PI * SS44[i].Phase; F21[i] = 180 / Math.PI * SS21[i].Phase; F31[i] = 180 / Math.PI * SS31[i].Phase; F32[i] = 180 / Math.PI * SS32[i].Phase; F41[i] = 180 / Math.PI * SS41[i].Phase; F42[i] = 180 / Math.PI * SS42[i].Phase; F43[i] = 180 / Math.PI * SS43[i].Phase; } }