Пример #1
0
 public void ProcessPacket(DysonSphereRemoveFramePacket packet, NebulaConnection conn)
 {
     using (DysonSphere_Manager.IncomingDysonSpherePacket.On())
     {
         DysonSphereLayer dsl = GameMain.data.dysonSpheres[packet.StarIndex]?.GetLayer(packet.LayerId);
         if (DysonSphere_Manager.CanRemoveFrame(packet.FrameId, dsl))
         {
             dsl.RemoveDysonFrame(packet.FrameId);
         }
     }
 }
Пример #2
0
 public void ProcessPacket(DysonSphereRemoveFramePacket packet, NebulaConnection conn)
 {
     Log.Info($"Processing DysonSphere Remove Frame notification for system {GameMain.data.galaxy.stars[packet.StarIndex].name} (Index: {GameMain.data.galaxy.stars[packet.StarIndex].index})");
     using (DysonSphere_Manager.IncomingDysonSpherePacket.On())
     {
         DysonSphereLayer dsl = GameMain.data.dysonSpheres[packet.StarIndex]?.GetLayer(packet.LayerId);
         if (DysonSphere_Manager.CanRemoveFrame(packet.FrameId, dsl))
         {
             dsl.RemoveDysonFrame(packet.FrameId);
         }
     }
 }
Пример #3
0
        public void ProcessPacket(DysonSphereRemoveFramePacket packet, NebulaConnection conn)
        {
            Log.Info($"Processing DysonSphere Remove Frame notification for system {GameMain.data.galaxy.stars[packet.StarIndex].name} (Index: {GameMain.data.galaxy.stars[packet.StarIndex].index})");
            Player player = playerManager.GetPlayer(conn);

            if (player != null)
            {
                playerManager.SendPacketToOtherPlayers(packet, player);
                DysonSphere_Manager.IncomingDysonSpherePacket = true;
                DysonSphereLayer dsl = GameMain.data.dysonSpheres[packet.StarIndex]?.GetLayer(packet.LayerId);
                if (DysonSphere_Manager.CanRemoveFrame(packet.FrameId, dsl))
                {
                    dsl.RemoveDysonFrame(packet.FrameId);
                }
                DysonSphere_Manager.IncomingDysonSpherePacket = false;
            }
        }
        public void ProcessPacket(DysonSphereRemoveFramePacket packet, NebulaConnection conn)
        {
            Player player = playerManager.GetPlayer(conn);

            if (player != null)
            {
                playerManager.SendPacketToOtherPlayers(packet, player);
                using (DysonSphere_Manager.IncomingDysonSpherePacket.On())
                {
                    DysonSphereLayer dsl = GameMain.data.dysonSpheres[packet.StarIndex]?.GetLayer(packet.LayerId);
                    if (DysonSphere_Manager.CanRemoveFrame(packet.FrameId, dsl))
                    {
                        dsl.RemoveDysonFrame(packet.FrameId);
                    }
                }
            }
        }