Пример #1
0
        public async Task DynastyInvite(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case EUI.ok:
                if (data != null)
                {
                    Guid    id  = Guid.Parse(data);
                    Dynasty dan = await Dynasty.Load(id);

                    var mem = await dan.AddMemeber(player);

                    await DynastyCommands.DynastyHub(player, dan, mem, reaction.Channel);
                }
                else
                {
                    (Dynasty dan, DynastyMember _, string _) = await Dynasty.Load(player);

                    if (player.dynasty != null)
                    {
                        await dan.RemoveMember(player);

                        await reaction.Channel.SendMessageAsync($"You've left the {dan.name} Dynasty");
                    }
                }
                break;

            case EUI.cancel:
                await TryMSGDel(msg);

                break;
            }
        }
Пример #2
0
        public async Task DynastyUpgrade(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case EUI.ok:
                _ = await Dynasty.Load(player);

                if (player.dynasty == null)
                {
                    if (Dynasty.Exist(data))
                    {
                        await reaction.Channel.SendMessageAsync(
                            $"Dyansty name {data} is already in use");

                        return;
                    }
                    Dynasty dan = await Dynasty.CreateDynasty(player, data);

                    await DynastyCommands.DynastyHub(player, dan, null, reaction.Channel);
                }
                else
                {
                    //Upgrade
                }
                break;

            case EUI.cancel:
                await TryMSGDel(msg);

                break;
            }
        }
Пример #3
0
        public async Task DynastyMembership(SocketReaction reaction, IUserMessage msg)
        {
            (Dynasty dan, DynastyMember manager) = await DynastyCommands.GetDynasty(player);

            if (manager.PlayerId == data)
            {
                await reaction.Channel.SendMessageAsync("You may not perform these actions on yourself");

                return;
            }
            DynastyMember target = dan.GetMember(data);

            if (manager.rank > 3 || manager.rank > target.rank)
            {
                await reaction.Channel.SendMessageAsync("You do not have the authority for this.");

                return;
            }
            switch (reaction.Emote.ToString())
            {
            case EUI.greaterthan:
                if (target.rank < 2)
                {
                    await reaction.Channel.SendMessageAsync("You may not promote this member further");
                }
                else
                {
                    target.rank--;
                    await dan.Save();

                    DUtils.DeleteMessage(await reaction.Channel.SendMessageAsync(
                                             $"{target.name} was promoted to {dan.rankNames[target.rank]}"));
                    _ = msg.ModifyAsync(m => m.Embed = DynastyCommands.DynastyMemberEmbed(
                                            dan, manager, target, out _).WithColor(player.userSettings.Color).Build());
                }
                break;

            case EUI.lowerthan:
                if (target.rank > dan.rankNames.Length - 1)
                {
                    await reaction.Channel.SendMessageAsync("You may not demote this member further");
                }
                else
                {
                    target.rank++;
                    await dan.Save();

                    DUtils.DeleteMessage(await reaction.Channel.SendMessageAsync(
                                             $"{target.name} was demoted to {dan.rankNames[target.rank]}"));
                    _ = msg.ModifyAsync(m => m.Embed = DynastyCommands.DynastyMemberEmbed(
                                            dan, manager, target, out _).WithColor(player.userSettings.Color).Build());
                }
                break;

            case EUI.cancel:

                break;
            }
        }
Пример #4
0
        public async Task DynastyMember(SocketReaction reaction, IUserMessage _)
        {
            int index = EUI.GetNum(reaction.Emote.ToString()) - 1;

            if (index > -1)
            {
                string[] ids = data?.Split(';');
                await DynastyCommands.DynastyUser(player, 0, reaction.Channel, ids[index]);
            }
        }