void Awake() { System.Array A = System.Enum.GetValues(typeof(PowerUps)); myPowerUpType = (PowerUps)A.GetValue(Random.Range(1, A.Length)); dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); }
void Start() { playerManager = GameObject.FindGameObjectWithTag("Manager"); DV = playerManager.GetComponent<DynamicVariables>(); cameraScript = transform.parent.GetComponentInChildren<CameraMovement>(); playerScript = transform.parent.GetComponentInChildren<PlayerMovement>(); }
void Awake() { sr = GetComponent <SpriteRenderer> (); rb2d = GetComponent <Rigidbody2D>(); ph = GameObject.FindGameObjectWithTag("PointsHandler").GetComponent <PointsHandler> (); dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); ResetBall(); }
void Awake() { player1Points = 0; player2Points = 0; dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); StartCoroutine(WaitForCountDown(dv.countDownTime)); }
/// <summary> /// Do not use this method manually. This is intended for the localization via LocalizeUIText component. /// </summary> public string LocalizeThroughComponent(string key, DynamicVariables dp) { allKeys.Add(key); string rawTranslation = localizationHandler.GetRawTranslation(key); if (dp.list.Count == 0) { return(rawTranslation); } List <object> DynamicValues = GetDynamicParts(dp); return(TurnDynamicsIntoText(rawTranslation, DynamicValues)); }
List <object> GetDynamicParts(DynamicVariables dynamicParts) { List <object> DynamicValues = new List <object>(); foreach (var dynamicPart in dynamicParts.list) { object temp; try { temp = DataFinder.GetData(dynamicPart.variableSource, dynamicPart.variableName); } catch { temp = ""; } DynamicValues.Add(temp); } return(DynamicValues); }
void Awake() { dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); }
void Awake() { dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); StartCoroutine(WaitForNextSpawn()); }
void Awake() { dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables>(); currentDistance = maxDistanceToCenter; }
//public float NoInput; /*NOTES!!!!!!! * create a reset buttons funtions to clean up code * make sure you iterate over different sets of buttons appropriately * */ // Use this for initialization void Start() { values = FindObjectOfType<DynamicVariables>(); }
void Awake() { numberOfSegments = 2 * numberOfSegments; GenerateMap(); dv = GameObject.FindGameObjectWithTag("DynamicVariables").GetComponent <DynamicVariables> (); }
void Awake() { if (Original) { DestroyImmediate(gameObject); } else { DontDestroyOnLoad(gameObject); Original = this; } }