public void LoadData(float scale) { TextGenerationSettings settings = text.GetGenerationSettings(text.rectTransform.rect.size); TextGenerator textGenerator = new TextGenerator(); textGenerator.Populate(text.text, settings); //Find another way to implement scale. TextData = new DynamicTextData(); TextData.Populate(text.rectTransform, fableAsset.fableText, textGenerator.characters, text.fontSize, scale); }
public void LoadData(DynamicTextData textData, Text highlightText) { _textData = textData; _currentHighlight = highlightText; }
public void SetEmpty() { _textData = null; _currentHighlight = null; }