private void OnGUI() { // { GUIStyle buttonStyle = GUI.skin.button;//("button"); if (buttonStyle != null) { buttonStyle.fontSize = 24; } } // { GUIStyle labelStyle = GUI.skin.label; if (labelStyle != null) { labelStyle.fontSize = 24; } } // Rect screenRect = new Rect(0.0f, 0.0f, Screen.width, Screen.height); GUILayout.BeginArea(screenRect); { GUILayout.BeginVertical(); { // インスタンス状況 string liveLabel = dynamicObject ? "<color=red>Alive</color>" : "<color=black>None</color>"; GUILayout.Label("DynamicObject=" + liveLabel); // ボタンの横幅 GUILayoutOption buttonMaxWidth = GUILayout.MaxWidth(512.0f); // 作成ボタン if (GUILayout.Button("Create", buttonMaxWidth)) { if (!dynamicObject) { GameObject gameObject = new GameObject("DynamicObject"); dynamicObject = gameObject.AddComponent <DynamicObject>(); dynamicObject.CreateCube(); } } // Sceneセクション GUILayout.Label("<color=green>Scene側から</color>"); // 破棄ボタン if (GUILayout.Button("Destroy", buttonMaxWidth)) { GameObject.Destroy(dynamicObject.gameObject); } // 即破棄ボタン if (GUILayout.Button("DestroyImmediate", buttonMaxWidth)) { GameObject.DestroyImmediate(dynamicObject.gameObject); } // DynamicObjectセクション GUILayout.Label("<color=navy>DynamicObject側から</color>"); // 破棄ボタン if (GUILayout.Button("Destroy", buttonMaxWidth)) { if (dynamicObject) { dynamicObject.DestroyMyself(); } } // 即破棄ボタン if (GUILayout.Button("DestroyImmediate", buttonMaxWidth)) { if (dynamicObject) { dynamicObject.DestroyImmediateMyself(); } } // 時間差破棄ボタン if (GUILayout.Button("DestroyDelay(1.0sec)", buttonMaxWidth)) { if (dynamicObject) { dynamicObject.DestroyMyselfDelay(1.0f); } } // Cubeだけ破棄ボタン if (GUILayout.Button("Destroy Cube", buttonMaxWidth)) { if (dynamicObject) { dynamicObject.DestroyCube(); } } } GUILayout.EndVertical(); } GUILayout.EndArea(); }