Пример #1
0
    public GameData CreateGameData(GameData item, bool init = true, bool UserSoure = true) //复制  未知类型时
    {
        GameData data = null;

        if (item == null)
        {
            return(null);
        }
        switch (item.DataType)
        {
        case GameDataType.King: data = new King(item, init, UserSoure); break;

        case GameDataType.Army: data = new Army(item, init, UserSoure); break;

        case GameDataType.Team: data = new Team(item, init, UserSoure); break;

        case GameDataType.Hero: data = new Hero(item, init, UserSoure); break;

        case GameDataType.TeamBuff: data = new TeamBuff(item, init, UserSoure); break;

        case GameDataType.UnitBuff: data = new UnitBuff(item, init, UserSoure); break;

        case GameDataType.Skill: data = new Skill(item, init, UserSoure); break;

        case GameDataType.City: data = new City(item, init, UserSoure); break;

        case GameDataType.UnitSetting: data = new UnitSetting(item, init, UserSoure); break;

        case GameDataType.Unit: data = new Unit(item, init, UserSoure); break;

        case GameDataType.ConversationData: data = new CommunicationData(item, init, UserSoure); break;

        case GameDataType.Other: data = new GameData(item); break;

        case GameDataType.DynamicGameSetting: data = new DynamicGameSetting(item); break;

        case GameDataType.StaticGameSetting: data = new StaticGameSetting(item); break;

        default: break;
        }
        return(data);
    }
Пример #2
0
    public GameData CreateGameData(GameDataType type, string name) //这是为方便GameDataEditWindow  未知类型时
    {
        GameData data = null;

        if (string.IsNullOrEmpty(name))
        {
            return(null);
        }
        switch (type)
        {
        case GameDataType.King: data = new King(name); break;

        case GameDataType.Army: data = new Army(name); break;

        case GameDataType.Team: data = new Team(name); break;

        case GameDataType.Hero: data = new Hero(name); break;

        case GameDataType.TeamBuff: data = new TeamBuff(name); break;

        case GameDataType.UnitBuff: data = new UnitBuff(name); break;

        case GameDataType.Skill: data = new Skill(name); break;

        case GameDataType.City: data = new City(name); break;

        case GameDataType.UnitSetting: data = new UnitSetting(name); break;

        case GameDataType.Unit: data = new Unit(name); break;

        case GameDataType.ConversationData: data = new CommunicationData(name); break;

        case GameDataType.Other: data = new GameData(GameDataType.Other, name); break;

        case GameDataType.DynamicGameSetting: data = new DynamicGameSetting(name); break;

        case GameDataType.StaticGameSetting: data = new StaticGameSetting(name); break;

        default: break;
        }
        return(data);
    }
Пример #3
0
 public GameSetting(DynamicGameSetting Dsetting, StaticGameSetting Ssetting)
 {
     Dynamic = Dsetting;
     Static  = Ssetting;
 }
Пример #4
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 private static void InitGameSetting(DynamicGameSetting dynamicGameSetting, StaticGameSetting staticGameSetting)
 {
     Setting = new GameSetting(dynamicGameSetting, staticGameSetting);
 }
Пример #5
0
 public void SetDynGameSetting(DynamicGameSetting setting)
 {
     GameSetting = setting;
     time        = new DateTime((long)GameSetting.Time * 10000000 * 60);
 }