public GameConfigRepository() { _entities = new Dictionary <string, DynamicDataList>(); var jsonFiles = Directory.GetFiles(".\\Content\\GameMetaData", "Config.*.json"); foreach (var jsonFile in jsonFiles) { var fileName = Path.GetFileNameWithoutExtension(jsonFile); var entityName = fileName.Split('.')[1]; var jsonString = File.ReadAllText(jsonFile); var list = DynamicDataList.Create($"{entityName}s", jsonString); _entities.Add(entityName, list); } }
public static DynamicDataList GetActionsThatApplyToAll() { if (_actionsThatApplyToAll is null) { var list = DynamicDataList.Create("Actions"); var gameConfigCache = CallContext <GameConfigCache> .GetData("GameConfigCache"); var actionIds = gameConfigCache.GetActionConfigIds(); foreach (var actionId in actionIds) { var action = gameConfigCache.GetActionConfigById(actionId); if (action.AppliesToAll) { list.Add(action); } } _actionsThatApplyToAll = list; } return(_actionsThatApplyToAll); }