// ================================== ARENA CAMERA ==================================== public void ResetCameraTargets() { List <Transform> targets = new List <Transform>(); for (int i = 0; i < _playerSpawners.Length; i++) { if (_playerSpawners[i]?.GetSpawned() == false) { continue; } targets.Add(_playerSpawners[i]?.GetSpawned().transform); } _camera.SetTargets(targets); }