public void SetImage(string path, OnCallBack callBack = null) { isSetImage = true; gameObject.SetActiveVirtual(false); onCallBack = callBack; currentPath = path; if (m_Atlas == null) { SetGroup(mGroup); } m_Atlas.GetImage(path, OnGetImageCallBack); }
public void SetImageNoHide(string path, OnCallBack callBack = null) { onCallBack = callBack; currentPath = path; if (m_Atlas == null) { SetGroup(mGroup); } if (AtlasConfig.kUsingCopyTexture) { m_Atlas.GetImage(path, OnGetImageCallBack); } else { m_Atlas.GetImage(path, OnGetMaterialCallBack); } }