public GargleEffect(Channel channel, int priority) : base(channel, priority) { _parameters = new Dx8Gargle(); _parametersHandle = GCHandle.Alloc(_parameters, GCHandleType.Pinned); }
public GargleEffect(Channel channel, int priority) : base(channel,priority) { _parameters = new Dx8Gargle(); _parametersHandle = GCHandle.Alloc(_parameters, GCHandleType.Pinned); }