private void Start() { canvas = GetComponent <Canvas>(); canvas.worldCamera = Camera.main; teamData = GetComponentInParent <TeamData>(); if (GetComponentInParent <DwellingScript>()) { dwellingScript = GetComponentInParent <DwellingScript>(); loopingWaypointsList = dwellingScript.GetLoopingWaypointsList(); waypointsList = dwellingScript.GetWaypointsList(); } parentObject = transform.parent.gameObject; }
void Start() { dwellingScript = GetComponent <DwellingScript>(); currentTimeToUpgrade = 0f; if (waitingToStartSpawning) { dwellingRenderer.sprite = activeSprite; dwellingScript.SetSpawningActivated(false); } if (waitingToUpgrade) { dwellingRenderer.sprite = inactiveSprite; } }