Пример #1
0
 private void Start()
 {
     canvas             = GetComponent <Canvas>();
     canvas.worldCamera = Camera.main;
     teamData           = GetComponentInParent <TeamData>();
     if (GetComponentInParent <DwellingScript>())
     {
         dwellingScript       = GetComponentInParent <DwellingScript>();
         loopingWaypointsList = dwellingScript.GetLoopingWaypointsList();
         waypointsList        = dwellingScript.GetWaypointsList();
     }
     parentObject = transform.parent.gameObject;
 }
Пример #2
0
 void Start()
 {
     dwellingScript       = GetComponent <DwellingScript>();
     currentTimeToUpgrade = 0f;
     if (waitingToStartSpawning)
     {
         dwellingRenderer.sprite = activeSprite;
         dwellingScript.SetSpawningActivated(false);
     }
     if (waitingToUpgrade)
     {
         dwellingRenderer.sprite = inactiveSprite;
     }
 }