public Merchant(string name, string type) : base(name, type) { HardcoreLvl = Rand.Next(75, 150); AuthorityLvl = Rand.Next(40, 100); Intelligence = Rand.Next(50, 86); Money = Rand.Next(250, 750); Duties.Clear(); Duties.Add("Exist"); Duties.Add("Sell stuff"); Duties.Add("Buy stuff"); Duties.Add("Making money"); Metadata = new Reflector.ReflectionMetadata(typeof(Merchant)); }
public PriestNoblesOfficials(string name, string type) : base(name, type) { HardcoreLvl = 150; AuthorityLvl = 400; Intelligence = 400; Money = Rand.Next(1000, 2500); WriteReadSkills = 100; Rules = Rand.Next(15, 50); Duties.Clear(); Duties.Add("Making laws"); Duties.Add("Keep peace in the society"); Duties.Add("Making rituals and ceremonies"); Duties.Add("Keep the Gods happy"); Metadata = new Reflector.ReflectionMetadata(typeof(PriestNoblesOfficials)); }
public Pharaoh(string name, string type) : base(name, type) { Age = Rand.Next(5, 100); HardcoreLvl = 1000; AuthorityLvl = 1000; Intelligence = 3000; WriteReadSkills = 100; Territories = 10000; Money = 100000; Rules = 150; Duties.Clear(); Duties.Add("Making and implementing rules and regulations"); Duties.Add("Rule the army"); Duties.Add("Protect provinces"); Duties.Add("Сollect taxes"); Metadata = new Reflector.ReflectionMetadata(typeof(Pharaoh)); }