public void DutInheritingFromIDut() { try { var dut = new InterfaceTestDut(); DutSettings setting = new DutSettings(); setting.Add(dut); } catch (Exception ex) { Assert.Fail("Unit test for duts inheriting from the IDut interface has trown an exception: " + ex.Message); } }
public override void Run() { // These settings always exist. Log.Info("Component Settings directory={0}", ComponentSettings.SettingsDirectoryRoot); Log.Info("Session log Path={0}", EngineSettings.Current.SessionLogPath); Log.Info("Result Listener Count={0}", ResultSettings.Current.Count); // DUT Setting can be used to find a specific DUT is the default is not desired. if (DutSettings.Current.Count > 0) { string s = DutSettings.GetDefaultOf <Dut>().Name; Log.Info("The first DUT found has a name of {0}", s); } // Similar to DutSettings, can be used to find Instruments other than the default. if (InstrumentSettings.Current.Count > 0) { string s = InstrumentSettings.GetDefaultOf <Instrument>().Name; Log.Info("The first instrument found has a name of {0}", s); } // An example of user defined settings, which show up as individual tabs. // Default values will be used, if none exist. // Defined in ExampleSettings.cs Log.Info("DifferentSettings as string={0}", ExampleSettings.Current.ToString()); Log.Info("DifferentSettings comment={0}", ExampleSettings.Current.MyComment); // An example of custom Bench settings. // This is similar to the DUT or Instrument editors. // Only use the values if something exists. if (CustomBenchSettingsList.Current.Count > 0) { Log.Info("Custom Bench Settings List Count={0}", CustomBenchSettingsList.Current.Count); Log.Info("First instance of Custom Bench setting as string={0}", CustomBenchSettingsList.GetDefaultOf <CustomBenchSettings>()); foreach (var customBenchSetting in CustomBenchSettingsList.Current) { Log.Info("Type={0} Time={1} MyProperty={2}", customBenchSetting.GetType(), customBenchSetting.MyTime, customBenchSetting.MyProperty); } } }