public void AddMovementDust(Vector2 globalPosition) { Dust dustP = InstanceResource <Dust>("res://objects/Dust.tscn"); dustP.GlobalPosition = globalPosition; gameplayScreen.AddProjectile(dustP); Dust dustN = InstanceResource <Dust>("res://objects/Dust.tscn"); dustN.GlobalPosition = globalPosition; gameplayScreen.AddProjectile(dustN); dustN.Scale = new Vector2(-1, 1); dustP.Start(); dustN.Start(); }