public FringerSpecialization()
        {
            SpecName = "Fringer";
            SpecCareer = BaseEotECareer.EotECareers.EXPLORER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ASTROGATION, BaseEotECareer.EotESkills.COORDINATION, BaseEotECareer.EotESkills.NEGOTIATION, BaseEotECareer.EotESkills.STREETWISE };
            SpecDescription = "Discovering Possibilities\n\nPart negotiator, part astrogator, and savvy in the ways of the galaxy beyond the " +
                              "Core Worlds, the Fringer is a jack-of-all-trades. He focuses on knowing how to find what he needs and how to get " +
                              "where he needs to go. He's got the gift of gab when it's time to talk, and the awareness and reflexes to maneuver " +
                              "away when it's time to run.";

            /* Talent Tree */
            TalentA1 = new GalaxyMapperTalent(true, 5);
            TalentA2 = new StreetSmartsTalent(true, 5);
            TalentA3 = new RapidRecoveryTalent(true, 5);
            TalentA4 = new StreetSmartsTalent(true, 5);
            TalentB1 = new SkilledJockeyTalent(new List<BaseEotETalent> { TalentA1 }, 10);
            TalentB2 = new GalaxyMapperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10);
            TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10);
            TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new MasterStarhopperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new DefensiveDrivingTalent(new List<BaseEotETalent> { TalentB2, TalentC1 }, 15);
            TalentC3 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentB3 }, 15);
            TalentC4 = new DurableTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20);
            TalentD2 = new JumpUpTalent(new List<BaseEotETalent> { TalentD3 }, 20);
            TalentD3 = new GritTalent(new List<BaseEotETalent> { TalentC3 }, 20);
            TalentD4 = new KnockdownTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new ToughenedTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 25);
            TalentE3 = new DodgeTalent(new List<BaseEotETalent> { TalentE4 }, 25);
            TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public BodyguardSpecialization()
        {
            SpecName = "Bodyguard";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.RANGEDHEAVY };
            SpecDescription = "Personal Defender\n\nHired Guns who choose the Bodyguard specialization are excellent choices for defending both " +
                              "people and places. They tend to be highly capable with all kinds of weaponry, extremely tough and savvy in combat, " +
                              "and exactly the right people to get behind when blaster fire starts flying.";

            /* Talent Tree */
            TalentA1 = new ToughenedTalent(true, 5);
            TalentA2 = new BarrageTalent(true, 5);
            TalentA3 = new DurableTalent(true, 5);
            TalentA4 = new GritTalent(true, 5);
            TalentB1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB2 }, 10);
            TalentB2 = new HardHeadedTalent(new List<BaseEotETalent> { TalentA2, TalentC2, TalentB3 }, 10);
            TalentB3 = new BarrageTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentC3 }, 10);
            TalentB4 = new BraceTalent(new List<BaseEotETalent> { TalentB3 }, 10);
            TalentC1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB1 }, 15);
            TalentC2 = new SideStepTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15);
            TalentC3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15);
            TalentC4 = new BraceTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new EnduringTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new SideStepTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20);
            TalentD3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20);
            TalentD4 = new HardHeadedTalent(new List<BaseEotETalent> { TalentD3 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new BarrageTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new ToughenedTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new HardHeadedImprovedTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }