/// <summary> /// Dungeon_Rectangleの範囲を塗りつぶす /// </summary> /// <param name="rect">矩形情報</param> void Fill_Dungeon_Rectangle(Dungeon_Division.Dungeon_Rectangle room) { map_layer.Fill_Rectangle_LTRB(room.Left, room.Top, room.Right, room.Bottom, Define_Value.TILE_LAYER_NUMBER); }
/// <summary> /// 通路には通路の番号を与える(描画自体は床) /// </summary> /// <param name="road">矩形の通路</param> void Fill_Dungeon_Rectangle_Road(Dungeon_Division.Dungeon_Rectangle road) { map_layer.Fill_Rectangle_LTRB(road.Left, road.Top, road.Right, road.Bottom, Define_Value.ROAD_LAYER_NUMBER); }
/// <summary> /// Dungeon_Rectangleの範囲を塗りつぶす /// </summary> /// <param name="rect">矩形情報</param> void Fill_Dungeon_Rectangle(Dungeon_Division.Dungeon_Rectangle r) { layer.Fill_Rectangle_LTRB(r.Left, r.Top, r.Right, r.Bottom, CHIP_NONE); }