/// <summary>
 /// Dungeon_Rectangleの範囲を塗りつぶす
 /// </summary>
 /// <param name="rect">矩形情報</param>
 void Fill_Dungeon_Rectangle(Dungeon_Division.Dungeon_Rectangle room)
 {
     map_layer.Fill_Rectangle_LTRB(room.Left, room.Top, room.Right, room.Bottom, Define_Value.TILE_LAYER_NUMBER);
 }
 /// <summary>
 /// 通路には通路の番号を与える(描画自体は床)
 /// </summary>
 /// <param name="road">矩形の通路</param>
 void Fill_Dungeon_Rectangle_Road(Dungeon_Division.Dungeon_Rectangle road)
 {
     map_layer.Fill_Rectangle_LTRB(road.Left, road.Top, road.Right, road.Bottom, Define_Value.ROAD_LAYER_NUMBER);
 }
Пример #3
0
 /// <summary>
 /// Dungeon_Rectangleの範囲を塗りつぶす
 /// </summary>
 /// <param name="rect">矩形情報</param>
 void Fill_Dungeon_Rectangle(Dungeon_Division.Dungeon_Rectangle r)
 {
     layer.Fill_Rectangle_LTRB(r.Left, r.Top, r.Right, r.Bottom, CHIP_NONE);
 }