/// <summary> /// Установка символа пола /// </summary> /// <param name="symbol">символ пола</param> /// <returns></returns> public DungeonConfigurationBuilder <T> FloorSymbolIs(DungeonSymbol symbol) { _configuration.Floor = symbol; return(this); }
/// <summary> /// Установка символа стены /// </summary> /// <param name="symbol">символ стены</param> /// <returns></returns> public DungeonConfigurationBuilder <T> WallSymbolIs(DungeonSymbol symbol) { _configuration.Wall = symbol; return(this); }