/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { config.Init(); eventHandler.Init(); DungeonSprite.Init(); hero = new Hero(Hero.HeroType.Elf_F, eventHandler); base.Initialize(); }