public bool Serialize(DungeonRewardData data) { bool ret = true; ret &= Serialize(data.DreamStone); ret &= Serialize(data.Exp); return(ret); }
public bool Deserialize(ref DungeonRewardData element) { if (GetDataSize() == 0) { // 데이터가 설정되지 않았다. return(false); } bool ret = true; byte dreamStone = 0; int exp = 0; ret &= Deserialize(ref dreamStone); ret &= Deserialize(ref exp); element = new DungeonRewardData(dreamStone, exp); return(ret); }