Пример #1
0
 //private static bool startup = false;
 public GameController()
 {
     Debug.Log("GameController.");
     CurrentGameMode = GameMode.NORMAL;
     GameControlProxy.add(this);
     WindowConfigure.initAll();
     if (Rnd == null) Rnd = new RndGenerator((int)System.DateTime.Now.Ticks);
     if (GameActionEvent == null) GameActionEvent = new GameActionEvent();
     if (PlayingLogger == null) PlayingLogger = new PlayLogger();
     if (DungeonInformation == null) DungeonInformation = new DungeonInformation();
     if (ObjectList == null) ObjectList = new ObjectList();
     if (DgParameterTable == null) DgParameterTable = new DungeonParameterTable(5);
     if (SoundController == null) SoundController = SoundController.Instance;
     if (TempGameState == null) TempGameState = new Stack<GameState>();
     if (ActCommandController == null) ActCommandController = new ActionCommandController();
     if (GlobalGameInformation == null) GlobalGameInformation = new GlobalGameInformation();
     if (SystemConfigure == null) SystemConfigure = new SystemConfigure();
     if (SystemConfigureMenu == null) SystemConfigureMenu = new GameSystemConfigureMenu();
     DataSaveSystem.addGameActionEvent();
     //var t = new TagList();
     SaveDataConverter.add(this);
     //PlayerUIController.setVisible(false);
     gameStateChange(GameState.PRELOAD);
     filedModeChange(FieldMode.TOWN);
 }
Пример #2
0
 public void setDungeonData(DungeonInformation dginfo, DungeonParameterTable dgparamtable)
 {
     LocalDgData = new LocalDungeonData(dginfo, dgparamtable);
     var clist = LocalDgData.DgInfo.Enemys.ToList();
     clist.Add(Player.EntityData);
     foreach (var enemy in clist)
     {
         enemy.setAttackerLog(clist);
     }
 }
Пример #3
0
 private static bool saveFile(uint filenumber,PlayerController player,DungeonInformation dginfo, DungeonParameterTable dgpramtable)
 {
     if (filenumber >= filename.Length) throw new ArgumentOutOfRangeException();
     string savepath = savedir + @"\" + filename[filenumber];
     LocalSaveData lcs = new LocalSaveData();
     lcs.setPlayerData(player);
     lcs.setDungeonData(dginfo,dgpramtable);
     lcs.setGlobalGameInformation(GameController.GlobalGameInformation);
     string json = JsonUtility.ToJson(lcs,true);
     Debug.Log(json);
     using (FileStream fs = new FileStream(savepath, FileMode.Create, FileAccess.Write)){
         BinaryFormatter bf = new BinaryFormatter();
         bf.Serialize(fs, json);
         return true;
     }
     return false;
 }