public override void OnInspectorGUI() { DrawDefaultInspector(); DungeonManager dungeonManager = (DungeonManager)target; if (GUILayout.Button("Create and Build Dungeon")) { dungeonManager.CreateAndBuild(); } if (GUILayout.Button("Create Dungeon")) { dungeonManager.CreateDungeon(); } if (GUILayout.Button("Build Dungeon")) { dungeonManager.BuildDungeon(); } }