public void Init(BattleEndCreature creature) { m_Creature = creature; m_InitTime = Time.time; if (m_DungeonHero == null) { m_DungeonHero = NGUITools.AddChild(m_HeroIndicator, m_DungeonHeroPrefab).GetComponent <DungeonHero>(); } m_DungeonHero.Init(creature); m_TotalProgressValue = m_Creature.AddExp; m_ProgressExp.numberOfSteps = LevelInfoManager.Instance.GetCharacterExpMax(m_Creature.Level); m_ProgressCurrentValue = m_Creature.Exp; m_ProgressExp.value = (float)m_ProgressCurrentValue / m_ProgressExp.numberOfSteps; m_LabelLevelUP.gameObject.SetActive(false); m_ProgressFinalValue = m_Creature.Creature.Exp; m_LabelExp.text = Localization.Format("AddExp", m_Creature.AddExp); if (m_Creature.IsLevelUp && m_ProgressCurrentValue <= m_ProgressFinalValue) { m_ProgressCurrentValue = m_ProgressFinalValue + 1; } gameObject.SetActive(true); }
public void OnCharacterClick() { if (m_Mode == Mode.Position) { return; } var container = GetPressCharacter(); if (container != null) { switch (m_Mode) { case Mode.Info: OnMainCharacter(container.Character.Creature as Creature, false); break; case Mode.Hero: DungeonHero hero = m_Heroes.Find(h => h.Creature.Idx == container.CharacterAsset.Asset.Creature.Idx); if (hero != null) { hero.OnBtnCreatureClick(); return; } break; } } }
public void Init() { m_Profile.UpdateProfile(Network.PVPBattleInfo.enemy_info.leader_creature, Network.PVPBattleInfo.enemy_info.nickname, Network.PVPBattleInfo.enemy_info.player_level); m_EnemyDefenseTeam = Network.PVPBattleInfo.enemy_team_data; m_LeaderSkill.Init(m_EnemyDefenseTeam.LeaderCreature, m_EnemyDefenseTeam.UseLeaderSkillType); m_BG.SetSpriteActive(Network.PVPBattleInfo.enemy_info.account_idx == SHSavedData.AccountIdx); m_LabelMessage.text = Network.PVPBattleInfo.enemy_info.message; m_LabelRank.text = Localization.Format("PVPRank", Network.PVPBattleInfo.enemy_info.rank); foreach (var hero in m_EnemyDefenseTeam.Creatures.Select(c => c.creature)) { DungeonHero hero_item = m_HeroManager.GetNewObject <DungeonHero>(m_GridHeroes.transform, Vector3.zero); hero_item.Init(hero, false, false); hero_item.m_icon.flip = UIBasicSprite.Flip.Horizontally; } m_GridHeroes.Reposition(); m_LabelTeamPower.text = Localization.Format("PowerValue", m_EnemyDefenseTeam.Power); m_ReadyButtonObj.SetActive(m_bReadyToBattle); m_GridButtons.Reposition(); if (m_bReadyToBattle) { m_LabelCancel.text = Localization.Get("Cancel"); } else { m_LabelCancel.text = Localization.Get("OK"); } }
void InitDefense() { if (m_DefenseTeam == null) { bNeedDefenseTeamSet = true; ShowPopupSetDefenseTeamTime = Time.realtimeSinceStartup + ShowPopupSetDefenseTeamTimeGap; return; } m_LeaderSkill.Init(m_DefenseTeam.LeaderCreature, m_DefenseTeam.UseLeaderSkillType); //m_DefenseTeamManager.Clear(); int count = m_DefenseTeam.Creatures.Count; for (int i = 0; i < count; ++i) { if (DefenseList.Count > i) { DefenseList[i].Init(m_DefenseTeam.Creatures[count - 1 - i].creature, false, false); } else { DungeonHero hero_item = m_DefenseTeamManager.GetNewObject <DungeonHero>(m_GridDefenseTeam.transform, Vector3.zero); hero_item.Init(m_DefenseTeam.Creatures[count - 1 - i].creature, false, false); DefenseList.Add(hero_item); } } for (int j = count; j < DefenseList.Count; ++j) { DefenseList[j].gameObject.SetActive(false); } m_GridDefenseTeam.Reposition(); m_LabelDefensePower.text = Localization.Format("PowerValue", m_MyPvpInfo.team_power); }
bool OnToggleCharacter(DungeonHero hero, bool bSelected) { if (m_MainLayout.DragContainer != null) { OnCharacterRelease(true); } if (bSelected == true) { if (m_CurrentTeam.ContainsIDN(hero.Creature.Info.IDN) == true) { Tooltip.Instance.ShowMessageKey("CreatureNotUseSame"); return(false); } for (int i = 0; i < m_MainLayout.m_Characters.Length; ++i) { UICharacterContainer container = m_MainLayout.m_Characters[i]; if (container.Character == null) { for (int j = 0; j < i; ++j) { if (m_MainLayout.m_Characters[j].Character.Creature.Info.Position > hero.CreatureInfo.Position) { m_MainLayout.Reposition(i, j); m_MainLayout.Batch(j); break; } } container.Init(AssetManager.GetCharacterAsset(hero.Creature.Info.ID, hero.Creature.SkinName), UICharacterContainer.Mode.UI_Normal, "social"); if (container.Character != null) { container.Character.Creature = hero.Creature; } m_MainLayout.UpdateBatch(); SaveTeamData(); UpdateCharacterInfo(true); return(true); } } return(false); } else { UICharacterContainer container = Array.Find(m_MainLayout.m_Characters, c => c.IsInit == true && c.Character.Creature.Idx == hero.Creature.Idx); container.Uninit(); m_MainLayout.Rebatch(); if (m_CurrentTeam.LeaderCreatureIdx == hero.Creature.Idx) { OnChangedLeaderSkillChanged(null); } SaveTeamData(); UpdateCharacterInfo(true); } return(true); }
void Init(bool bBack, bool show_evolve) { m_Hero = DungeonHeroPrefabManager.GetNewObject <DungeonHero>(DungeonHeroPrefabManager.transform, Vector3.zero); m_SortInfo.Init(OnSorted); m_MixLevelLimit = CreatureInfoManager.Instance.MixLevelLimit(m_Creature.Grade); m_MixBaseLevelLimit = CreatureInfoManager.Instance.MixBaseLevelLimit(m_Creature.Grade); m_EvolveLevelLimit = CreatureInfoManager.Instance.EvolveLevelLimit(m_Creature.Grade); m_EvolveBaseLevelLimit = CreatureInfoManager.Instance.EvolveBaseLevelLimit(m_Creature.Grade); if (bBack == true) { Creature enchant_creature = m_EnchantCreature; if (m_ToggleMix.value == true) { OnValueChanged(m_ToggleMix); } else { OnValueChanged(m_ToggleEvolve); } if (enchant_creature != null) { m_Heroes.Find(h => h.Creature == enchant_creature).m_toggle.value = true; m_EnchantMaterial.Init(enchant_creature, OnClickEnchantMaterial); m_EnchantCreature = enchant_creature; m_parms.AddParam("EnchantCreature", m_EnchantCreature); } } else { if (show_evolve) { m_ToggleEvolve.value = true; OnValueChanged(m_ToggleEvolve); } else { m_ToggleMix.value = true; OnValueChanged(m_ToggleEvolve); } //OnValueChanged(m_ToggleMix); } UpdateEventMark(); }
void InitHeroesItem() { UIScrollView scroll = m_GridHeroes.GetComponentInParent <UIScrollView>(); if (m_Heroes != null) { m_GridHeroes.repositionNow = true; return; } m_Heroes = new List <DungeonHero>(); CreatureManager.Instance.Sort(); var creatures = CreatureManager.Instance.GetFilteredList(c => TeamDataManager.Instance.CheckAdventureTeam(c.Idx) == false); foreach (Creature creature in CreatureManager.Instance.GetSortedList(eCreatureSort.Power, false, creatures)) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(creature, m_CurrentTeam != null && m_CurrentTeam.Contains(creature.Idx), false, OnToggleCharacter, OnDeepTouchListCharacter); m_Heroes.Add(item); } foreach (Creature creature in TeamDataManager.Instance.GetCreaturesInAdventure()) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(creature, false, false, OnToggleCharacterInAdventure, OnDeepTouchListCharacter); m_Heroes.Add(item); } int count = m_Heroes.Count; while (count++ % m_GridHeroes.maxPerLine != 0) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(); m_Heroes.Add(item); } m_GridHeroes.repositionNow = true; if (scroll != null) { scroll.ResetPosition(); } }
public void Init(pd_WorldBossPlayerInfo player_info, TeamData team_data) { m_Profile.UpdateProfile(player_info.leader_creature, player_info.nickname, player_info.player_level); m_LeaderSkill.Init(team_data.LeaderCreature, team_data.UseLeaderSkillType); m_BG.SetSpriteActive(player_info.account_idx == SHSavedData.AccountIdx); m_LabelMessage.text = Localization.Format("WorldBossBestInBattle", player_info.score); m_LabelRank.text = Localization.Format("PVPRank", player_info.rank); foreach (var hero in team_data.Creatures.Select(c => c.creature)) { DungeonHero hero_item = m_HeroManager.GetNewObject <DungeonHero>(m_GridHeroes.transform, Vector3.zero); hero_item.Init(hero, false, false); hero_item.m_icon.flip = UIBasicSprite.Flip.Horizontally; } m_GridHeroes.Reposition(); m_LabelTeamPower.text = Localization.Format("PowerValue", team_data.Power); }
bool OnToggleCharacterInAdventure(DungeonHero hero, bool bSelected) { Tooltip.Instance.ShowMessageKey("CreatureInAdventure"); return(false); }
void InitHeroesItem() { if (m_Heroes != null) { m_GridHeroes.Reposition(); return; } m_Heroes = new List <DungeonHero>(); CreatureManager.Instance.Sort(); List <Creature> creatures = CreatureManager.Instance.GetFilteredList(c => c.Grade > 0); if (m_StageInfo.MapInfo.AvailableTags.Count > 0) { creatures = creatures.Where(c => c.Info.ContainsTags(m_StageInfo.MapInfo.AvailableTags)).ToList(); } if (m_StageInfo.MapInfo.MapType.Equals("boss") || m_StageInfo.MapInfo.MapType.Equals("worldboss")) { foreach (Creature creature in creatures.Where(c => m_StageInfo.Recommends.Exists(r => r.ID == c.Info.ID))) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(creature, m_TeamData != null && m_TeamData.Contains(creature.Idx), true, OnToggleCharacter, OnDeepTouchListCharacter); m_Heroes.Add(item); } creatures.RemoveAll(c => m_StageInfo.Recommends.Exists(r => r.ID == c.Info.ID)); } creatures = CreatureManager.Instance.GetSortedList(eCreatureSort.Power, false, creatures); foreach (Creature creature in creatures.Where(e => TeamDataManager.Instance.CheckAdventureTeam(e.Idx) == false)) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(creature, m_TeamData != null && m_TeamData.Contains(creature.Idx), false, OnToggleCharacter, OnDeepTouchListCharacter); m_Heroes.Add(item); } foreach (Creature creature in creatures.Where(e => TeamDataManager.Instance.CheckAdventureTeam(e.Idx) == true)) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(creature, false, false, OnToggleCharacterInAdventure, OnDeepTouchListCharacter); m_Heroes.Add(item); } int count = m_Heroes.Count; while (count++ % m_GridHeroes.maxPerLine != 0) { DungeonHero item = NGUITools.AddChild(m_GridHeroes.gameObject, DungeonHeroPrefab).GetComponent <DungeonHero>(); item.Init(); m_Heroes.Add(item); } m_GridHeroes.Reposition(); UIScrollView scroll = m_GridHeroes.GetComponentInParent <UIScrollView>(); if (scroll != null) { scroll.ResetPosition(); } }
void OverEnchantInit() { if (m_Hero == null) { m_Hero = EnchantHeroPrefabManager.GetNewObject <EnchantHero>(m_EnchantHeroIndicator.transform, Vector3.zero); } m_Hero.Init(m_Creature, null, null); EnchantHeroPrefabManager.Clear(); DungeonHeroPrefabmanager.Clear(); m_OverEnchantBase = EnchantHeroPrefabManager.GetNewObject <EnchantHero>(m_OverEnchanteHeroIndicator.transform, Vector3.zero); m_OverEnchantBase.Init(m_Creature); m_OverEnchantMaterial = EnchantHeroPrefabManager.GetNewObject <EnchantHero>(m_OverEnchantMaterialIndicator.transform, Vector3.zero); m_OverEnchantMaterial.InitDummy(null, m_Creature.Grade, 1, m_Creature.Enchant); m_OverEnchantResult = DungeonHeroPrefabmanager.GetNewObject <DungeonHero>(m_OverEnchantResultIndicator.transform, Vector3.zero); m_OverEnchantPrice.text = "0"; heroItemPrefabManager.Clear(); if (IsPossibleOverEnchant() == true && m_Creature.Enchant < 10) { m_Heroes = new List <EnchantHero>(); var materials = m_SortInfo.GetFilteredCreatures(c => c.Idx != m_Creature.Idx).Where(c => c.Grade >= 6 && c.Enchant >= m_Creature.Enchant); if (materials.Count() > 0) { foreach (Creature creature in materials) { if (creature.Grade == 0) { continue; } EnchantHero item = heroItemPrefabManager.GetNewObject <EnchantHero>(m_HeroGrid.transform, Vector3.zero); item.Init(creature, OnToggleOverEnchantMaterials, null); m_Heroes.Add(item); } for (int i = 0; i < 5; ++i) { EnchantHero item = heroItemPrefabManager.GetNewObject <EnchantHero>(m_HeroGrid.transform, Vector3.zero); item.Init(null); } m_HeroGrid.Reposition(); m_HeroScroll.ResetPosition(); RefreshInfo(); m_HelpTitle.gameObject.SetActive(false); m_HelpDesc.gameObject.SetActive(false); m_OverEnchantResult.InitDummy(m_Creature.Info, m_Creature.Grade, m_Creature.Level, (short)(m_Creature.Enchant + 1), m_Creature.Info.ShowAttackType); return; } else { m_HelpTitle.gameObject.SetActive(true); m_HelpDesc.gameObject.SetActive(true); m_HelpTitle.text = Localization.Get("OverEnchant_NoMatarials"); m_HelpDesc.text = Localization.Get("Help_OverEnchant"); } } else { m_HelpTitle.gameObject.SetActive(true); m_HelpDesc.gameObject.SetActive(true); m_HelpTitle.text = Localization.Get("OverEnchant_NotPrepare"); m_HelpDesc.text = Localization.Get("Help_OverEnchant"); } if (m_Creature.Enchant >= 10) { m_OverEnchantResult.InitDummy(m_Creature.Info, m_Creature.Grade, m_Creature.Level, 10, m_Creature.Info.ShowAttackType); } else { m_OverEnchantResult.InitDummy(m_Creature.Info, m_Creature.Grade, m_Creature.Level, (short)(m_Creature.Enchant + 1), m_Creature.Info.ShowAttackType); } }