void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } _instance = this; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); layermask = LayerMask.GetMask("Traps", "TrapsNoDmg", "TrapsNoInterract"); manager = DungeonBuilderManager.Instance; }