Пример #1
0
 void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     _instance = this;
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     rb        = GetComponent <Rigidbody2D>();
     layermask = LayerMask.GetMask("Traps", "TrapsNoDmg", "TrapsNoInterract");
     manager   = DungeonBuilderManager.Instance;
 }