public Life(DungenonTilesetII0x72Loader content) { this.spriteRenderer = new SpriteRenderer(); AddComponent(this.spriteRenderer); this.texture = content.Texture; this.heartFullSpriteCoordinates = content.TryGetSpriteCoordinates("ui_heart_full")[0]; this.heartHalfSpriteCoordinates = content.TryGetSpriteCoordinates("ui_heart_half")[0]; this.heartEmptySpriteCoordinates = content.TryGetSpriteCoordinates("ui_heart_empty")[0]; this.UpdateSpriteRenderer(); }
public Player(DungenonTilesetII0x72Loader content, Texture2D characterShadow) { var spriteRenderer = new SpriteRenderer(); this.AddComponent(spriteRenderer); var idleCoord = content.TryGetSpriteCoordinates("knight_m_idle_anim"); var height = (float)idleCoord[0].Height; var width = (float)idleCoord[0].Width; if (height > width) { height = height / width; width = 1; } else if (width > height) { width = width / height; height = 1; } this.characterAnimator = new SpriteAnimator(this, new[] { new SpriteAnimation("idle", content.Texture, idleCoord), new SpriteAnimation("run", content.Texture, content.TryGetSpriteCoordinates("knight_m_run_anim")), new SpriteAnimation("hit", content.Texture, content.TryGetSpriteCoordinates("knight_m_hit_anim")) }, "idle"); this.characterAnimator.Scale = new Vector2(width, height); this.characterAnimator.RenderPivot = RenderPivot.BottomCenter; var shadowSprite = new SpriteStatic(this, characterShadow, null, new Vector2(0, 0f), RenderPivot.Center); spriteRenderer.Sprites.Add(shadowSprite); spriteRenderer.Sprites.Add(characterAnimator); var collider = new BoxCollider(0, new Vector2(1, 0.4f), new Vector2(-0.5f, -0.4f)); this.AddComponent(collider); this.AddComponent(this.rigidbody = new Rigidbody(collider)); }