Пример #1
0
    public GameObject SpawnDummyAsteroid(int prefabIndex, ResourceType resourceType, int resourceQuantity, Vector3 position, Quaternion rotation, bool setActive)
    {
        GameObject prefab = dummyAsteroidsPrefabs[prefabIndex];

        GameObject createdAsteroid = Instantiate(prefab, position, rotation);

        DummyAsteroid dummyAsteroid = createdAsteroid.GetComponent <DummyAsteroid>();

        dummyAsteroid.resourceType     = resourceType;
        dummyAsteroid.resourceQuantity = resourceQuantity;

        createdAsteroid.SetActive(setActive);

        return(createdAsteroid);
    }
Пример #2
0
    private int GetResourceQuantity()
    {
        AsteroidController asteroidController = GetComponent <AsteroidController>();

        if (asteroidController != null)
        {
            return(asteroidController.ResourceQuantity);
        }
        else
        {
            DummyAsteroid dummyAsteroid = GetComponent <DummyAsteroid>();
            if (dummyAsteroid != null)
            {
                return(dummyAsteroid.resourceQuantity);
            }
        }
        return(0);
    }
Пример #3
0
    void Start()
    {
        asteroidCanvas = asteroidCanvasGO.GetComponentInChildren <AsteroidCanvas>(true);

        AsteroidController asteroidController = GetComponent <AsteroidController>();

        if (asteroidController != null)
        {
            asteroidCanvas.resourceQuantity = asteroidController.ResourceQuantity;
            asteroidCanvas.resource         = new Resource(asteroidController.resourceType);
        }
        else
        {
            DummyAsteroid dummyAsteroid = GetComponent <DummyAsteroid>();
            if (dummyAsteroid != null)
            {
                asteroidCanvas.resourceQuantity = dummyAsteroid.resourceQuantity;
                asteroidCanvas.resource         = new Resource(dummyAsteroid.resourceType);
            }
        }

        asteroidCanvas.gameObject.SetActive(true);
    }