Пример #1
0
    public static float ApplyDamage(Dummy target, Hit hit, Collider2D collider)
    {
        hit.source?.OnAttack.Invoke(hit, collider);
        target.OnHit?.Invoke(hit, collider);

        CameraManager.Instance.Idle();

        return(target.ApplyDamage(hit.damage));
    }
Пример #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Ground")
        {
            SingleEffect Hit = ObjectRecycler.Singleton.GetObject <SingleEffect>(4);
            Hit.transform.right      = transform.right;
            Hit.transform.position   = transform.position;
            Hit.transform.localScale = Vector3.one;

            Hit.gameObject.SetActive(true);

            if (!Bounce || bounceCounter > maxBounceTimes)
            {
                numHitsRemaining = 0;
            }
        }
        else if (isFriendly)
        {
            if (other.tag == "Enemy")
            {
                Dummy enemy = other.GetComponent <Dummy>();


                enemy.OnHit?.Invoke(hit, other);


                enemy.ApplyDamage(rawDamage);
                --numHitsRemaining;


                CameraManager.Instance.Shaking(0.20f, 0.05f);
                //TimeManager.Instance.endSlowMotion();
                CameraManager.Instance.Idle();

                SingleEffect hitFx = ObjectRecycler.Singleton.GetObject <SingleEffect>(4);
                hitFx.transform.position   = other.transform.position - (other.transform.position - transform.position) * 0.2f;
                hitFx.transform.right      = transform.right;
                hitFx.transform.position   = other.transform.position + (transform.position - other.transform.position) * 0.5f;
                hitFx.transform.localScale = Vector3.one;

                hitFx.gameObject.SetActive(true);
            }
        }
        else if (other.tag == "Player")
        {
            PlayerCharacter player = other.GetComponent <PlayerCharacter>();

            if (player.State.Index != 6)
            {
                AudioManager.Singleton.PlayOnce("Hit_by_laser");
                //Not in dash, deal damage
                player.ApplyDamage(rawDamage);

                if (hit.knockback > 0)
                {
                    player.KnockbackHorizontal(transform.position, hit.knockback, 0.3f);
                }


                --numHitsRemaining;


                //TimeManager.Instance.endSlowMotion();
                CameraManager.Instance.Idle();

                CameraManager.Instance.Shaking(0.20f, 0.05f);
                SingleEffect Hit = ObjectRecycler.Singleton.GetObject <SingleEffect>(4);
                Hit.transform.right      = transform.right;
                Hit.transform.position   = other.transform.position + (transform.position - other.transform.position) * 0.5f;
                Hit.transform.localScale = Vector3.one;
                Hit.gameObject.SetActive(true);
            }
        }
        else if (other.tag == "PlayerHitBox")
        {
            if (other.name != "DashAtkBox")
            {
                isFriendly = true;
                GetComponent <LinearMovement>().initialPosition = transform.position;
                //GetComponent<LinearMovement>().speed *= 1.5f;
                GetComponent <LinearMovement>().orientation = GetComponent <LinearMovement>().orientation * -1;
                GetComponent <LinearMovement>().spawnTime   = Time.time;

                GetComponent <TrailRenderer>().Clear();

                var spark = ObjectRecycler.Singleton.GetObject <SingleEffect>(23);
                spark.transform.position   = transform.position;
                spark.transform.right      = transform.right;
                spark.transform.localScale = Vector3.one;
                spark.gameObject.SetActive(true);

                transform.right = GetComponent <LinearMovement>().orientation;

                //TimeManager.Instance.endSlowMotion();
                CameraManager.Instance.Idle();
                TimeManager.Instance.startSlowMotion(0.8f);
                CameraManager.Instance.Shaking(0.5f, 0.05f, true);
                CameraManager.Instance.FocusTo(transform.position, 0.02f);

                SingleEffect Hit1 = ObjectRecycler.Singleton.GetObject <SingleEffect>(12);
                Hit1.transform.right    = transform.right;
                Hit1.transform.position = other.transform.position + (transform.position - other.transform.position) * 0.3f;

                Hit1.gameObject.SetActive(true);

                AudioManager.Singleton.PlayOnce("DeflectBullet");
            }
        }


        if (numHitsRemaining <= 0)
        {
            Die();
        }
    }