Пример #1
0
    /// <summary>
    /// 对墓地 除外 主卡组 额外卡组添加卡片
    /// <para>可以指定区域序号</para>
    /// </summary>
    /// <param name="area"></param>
    /// <param name="card"></param>
    /// <param name="player"></param>
    static void AddCardToDeck(int area, Card card, Player player, Reason reason)
    {
        switch (area)
        {
        case ComVal.Area_MainDeck:
            player.group_MainDeck.AddCard(card);
            card.SetArea(ComVal.Area_MainDeck, reason);
            break;

        case ComVal.Area_Extra:
            player.group_ExtraDeck.AddAndSetCard(card);
            card.SetArea(ComVal.Area_Extra, reason);
            break;

        case ComVal.Area_Graveyard:
            player.group_Graveyard.AddAndSetCard(card);
            card.SetArea(ComVal.Area_Graveyard, reason);
            break;

        case ComVal.Area_Remove:
            player.group_Remove.AddAndSetCard(card);
            card.SetArea(ComVal.Area_Remove, reason);
            break;

        default:
            break;
        }

        DuelUIManager.GetInstance().AddCardToDeck(area, card, 1, player.isMy);
        if (area == ComVal.Area_MainDeck)
        {
            Duel.GetInstance().ShuffleDeck(player);
        }
    }
Пример #2
0
    /// <summary>
    /// 将卡片加入到场地区域
    /// <para>会设置放置类型和区域序号和区域类型</para>
    /// </summary>
    /// <param name="card"></param>
    /// <param name="player"></param>
    /// <param name="isInMonster">是否在怪兽区域</param>
    static void AddCardToField(Card card, int putType, Player player, FieldUIType type, Reason reason)
    {
        int rank = DuelUIManager.GetInstance().AddToArea(card.cardID, putType, type, player.isMy);

        switch (type)
        {
        case FieldUIType.monster:
            card.SetArea(ComVal.Area_Monster, reason);
            player.group_MonsterCard.AddCard(rank, card);
            break;

        case FieldUIType.trap:
            card.SetArea(ComVal.Area_NormalTrap, reason);
            player.group_TrapCard.AddCard(rank, card);
            break;

        case FieldUIType.areaSpell:
            card.SetArea(ComVal.Area_FieldSpell, reason);
            player.fieldSpell = card;
            break;

        default:
            break;
        }
        card.SetAreaRank(rank);
        card.SetPlaseState(putType);
    }
Пример #3
0
 void Start()
 {
     gameObject.SetActive(false);
     duelUIMgr     = DuelUIManager.GetInstance();
     rectTransform = GetComponent <RectTransform>();
     duel          = Duel.GetInstance();
     image         = GetComponent <Image>();
 }
Пример #4
0
    /// <summary>
    /// 对墓地 除外 主卡组 额外卡组移除卡片
    /// <para>如果card为空,则返回主卡组的第一张卡 用于抽卡</para>
    /// </summary>
    /// <param name="card"></param>
    static Card RemoveCardFromDeck(int area, Card card, Player player)
    {
        Card result = Card.Empty();

        switch (area)
        {
        case ComVal.Area_MainDeck:
            if (!Card.IsEmpty(card))
            {
                player.group_MainDeck.RemoveCard(card);
            }
            else
            {
                result = player.group_MainDeck.RemoveFirstCard();
            }
            break;

        case ComVal.Area_Extra:
            player.group_ExtraDeck.RemoveCard(card);
            break;

        case ComVal.Area_Graveyard:
            player.group_Graveyard.RemoveCard(card.areaRank);
            break;

        case ComVal.Area_Remove:
            player.group_Remove.RemoveCard(card.areaRank);
            break;

        default:
            break;
        }
        if (ComVal.isBind(area, ComVal.Area_MainDeck) || ComVal.isBind(area, ComVal.Area_Extra))
        {
            DuelUIManager.GetInstance().RemoveCardFromDeck(area, Card.Empty(), 1, player.isMy);
        }
        else
        {
            DuelUIManager.GetInstance().RemoveCardFromDeck(area, card, 1, player.isMy);
        }
        //if (area == ComVal.Area_MainDeck)
        //{
        //    Duel.GetInstance().ShuffleDeck(player);
        //}

        return(result);
    }
Пример #5
0
    /// <summary>
    /// 将卡片移除出场地区域
    /// </summary>
    /// <param name="card"></param>
    /// <param name="player"></param>
    static void RemoveCardFromField(Card card, Player player)
    {
        int area = card.curArea;

        DuelUIManager.GetInstance().RemoveCardFromField(card, player.isMy);
        if (area == ComVal.Area_Monster)
        {
            player.group_MonsterCard.RemoveCard(card.areaRank);
        }
        else if (area == ComVal.Area_NormalTrap)
        {
            player.group_TrapCard.RemoveCard(card.areaRank);
        }
        else if (area == ComVal.Area_FieldSpell)
        {
            player.fieldSpell = null;
        }
    }
Пример #6
0
    /// <summary>
    /// 将卡片加入到手牌
    /// </summary>
    public static void AddCardToHand(Card card, Player player, Reason reason, bool playAnim = false)
    {
        normalDele dele = delegate
        {
            player.group_HandCard.AddCard(card);
            DuelUIManager.GetInstance().AddCardToHand(card, player.isMy);
            int i = player.group_HandCard.GroupNum;
            card.SetArea(ComVal.Area_Hand, reason);
            card.SetAreaRank(i - 1);
            if (playAnim == true)
            {
                Duel.GetInstance().FinishHandle();
            }
        };

        if (card.curArea == ComVal.Area_MainDeck && playAnim)
        {
            DuelUIManager.GetInstance().ShowDrawAnim(card.cardID, dele, player.group_HandCard.GroupNum, player.isMy);
        }
        else
        {
            dele();
        }
    }
Пример #7
0
 void Start()
 {
     duelUIMgr = DuelUIManager.GetInstance();
 }
Пример #8
0
 /// <summary>
 /// 将卡片移除出手牌
 /// </summary>
 /// <param name="card"></param>
 /// <param name="player"></param>
 static void RemoveCardFromHand(Card card, Player player)
 {
     player.group_HandCard.RemoveCard(card.areaRank);
     DuelUIManager.GetInstance().RemoveCardFromHand(card.areaRank, player.isMy);
 }