/// <summary> /// Unparalyze the duelists, make each of them criminal(to eliminate murder /// counts), and begin the fight /// </summary> public void Fight() { limit = new DuelLimit(this, m_Stone.MaxDuelTime); Refresh(m_Duelist1); Refresh(m_Duelist2); if (!m_Duelist1.Criminal) { m_Duelist1.Criminal = true; } if (!m_Duelist2.Criminal) { m_Duelist2.Criminal = true; } limit.Start(); }
/// <summary> /// Unparalyze the duelists, make each of them criminal(to eliminate murder /// counts), and begin the fight /// </summary> public void Fight() { limit = new DuelLimit(this, m_Stone.MaxDuelTime); Refresh(m_Duelist1); Refresh(m_Duelist2); if (!m_Duelist1.Criminal) m_Duelist1.Criminal = true; if (!m_Duelist2.Criminal) m_Duelist2.Criminal = true; limit.Start(); }