void MessageReceive(SocketModel model) { //Debug.Log("ff"); switch (model.type) { case TypeProtocol.TYPE_GAMEHALL_CREQ: gameHallHandler.MessageReceive(model); break; case TypeProtocol.TYPE_LOGIN_CREQ: loginHandler.MessageReceive(model); break; case TypeProtocol.TYPE_DUEL_CREQ: eventSys.SendEvent(DuelEvent.netEvent_ReciveDuelMes, model); break; default: Debug.Log("error"); break; } }
private void ClickExitButton() { eventSys.SendEvent(DuelEvent.gameEvent_ExitPlayBack); }