private void DoBuffEffect(Item item) { switch (item.Effect) { case ItemEffect.EFFECT_HEAL: duelMgr.AddHealth(item.Value * Time.deltaTime); break; case ItemEffect.EFFECT_DAMAGE: duelMgr.Damage(item.Value * Time.deltaTime); break; case ItemEffect.EFFECT_DAMAGE_AMP: duelMgr.AddHealth(item.Value * Time.deltaTime); break; } }