public void OnTriggerExit2D(Collider2D collision) { DudeController dude = collision.gameObject.GetComponent <DudeController>(); if (dude != null) { if (shopKeeper.GetShopType() == ShopKeeper.ShopType.ItemShop) { dude.NextToShop(false); } else if (shopKeeper.GetShopType() == ShopKeeper.ShopType.WeaponShop) { dude.NextToWeapons(false); } } shopKeeper.Wave(false); }