Пример #1
0
    /// <summary>
    /// Calculates value and derivative of the position of the arm with respect to whichDeriv
    /// </summary>
    DualNumber ArmFKError(Vector3 clampedPos, int whichDeriv)
    {
        DualNumber thetaVar = whichDeriv == 0 ? DualNumber.Variable(theta) : DualNumber.Constant(theta);
        DualNumber phiVar   = whichDeriv == 1 ? DualNumber.Variable(phi) : DualNumber.Constant(phi);

        baseJoint = new DualVector3(Math.Sin(thetaVar), Math.Cos(thetaVar), new DualNumber());
        endJoint  = baseJoint + new DualVector3(Math.Sin(thetaVar + phiVar), Math.Cos(thetaVar + phiVar), new DualNumber());
        return(((DualVector3)clampedPos - endJoint).SqrMagnitude());
    }
Пример #2
0
    /// <summary>
    /// Calculates value and derivative of the position of the arm with respect to whichDeriv
    /// </summary>
    static DualNumber[] ArmFK(float theta, float phi, int whichDeriv)
    {
        DualNumber thetaVar = whichDeriv == 0 ? DualNumber.Variable(theta) : DualNumber.Constant(theta);
        DualNumber phiVar   = whichDeriv == 1 ? DualNumber.Variable(phi) : DualNumber.Constant(phi);

        DualNumber[] outputValues =
        {
            Math.Sin(thetaVar),                               //X Position of First Joint
            Math.Cos(thetaVar),                               //Y Position of First Joint
            Math.Sin(thetaVar) + Math.Sin(thetaVar + phiVar), //X Position of Second Joint
            Math.Cos(thetaVar) + Math.Cos(thetaVar + phiVar), //Y Position of Second Joint
        };
        return(outputValues);
    }
Пример #3
0
    /// <summary>
    /// Calculates value and derivative of the position of the sphere with respect to whichDeriv
    /// </summary>
    DualNumber SphereFittingError(int whichDeriv, bool drawDebug)
    {
        DualVector3 thisPosition = new DualVector3(
            whichDeriv == 0 ? DualNumber.Variable(transform.position.x) : DualNumber.Constant(transform.position.x),
            whichDeriv == 1 ? DualNumber.Variable(transform.position.y) : DualNumber.Constant(transform.position.y),
            whichDeriv == 2 ? DualNumber.Variable(transform.position.z) : DualNumber.Constant(transform.position.z));

        DualVector3 thisYBasis = new DualVector3(
            whichDeriv == 3 ? DualNumber.Variable(transform.up.x) : DualNumber.Constant(transform.up.x),
            whichDeriv == 4 ? DualNumber.Variable(transform.up.y) : DualNumber.Constant(transform.up.y),
            whichDeriv == 5 ? DualNumber.Variable(transform.up.z) : DualNumber.Constant(transform.up.z));

        DualVector3 thisZBasis = new DualVector3(
            whichDeriv == 6 ? DualNumber.Variable(transform.forward.x) : DualNumber.Constant(transform.forward.x),
            whichDeriv == 7 ? DualNumber.Variable(transform.forward.y) : DualNumber.Constant(transform.forward.y),
            whichDeriv == 8 ? DualNumber.Variable(transform.forward.z) : DualNumber.Constant(transform.forward.z));

        DualVector3 thisScale = new DualVector3(
            whichDeriv == 9 ? DualNumber.Variable(transform.localScale.x) : DualNumber.Constant(transform.localScale.x),
            whichDeriv == 10 ? DualNumber.Variable(transform.localScale.y) : DualNumber.Constant(transform.localScale.y),
            whichDeriv == 11 ? DualNumber.Variable(transform.localScale.z) : DualNumber.Constant(transform.localScale.z));

        thisYBasis = thisYBasis.Normalize(); thisZBasis = thisZBasis.Normalize();
        DualVector3 thisXBasis = thisYBasis.Cross(thisZBasis);

        thisYBasis = thisZBasis.Cross(thisXBasis);

        //THIS IS A FULLY DIFFERENTIABLE RIGID TRANSFORM - NO SINGULARITIES
        DualMatrix4x3 thisTransform = new DualMatrix4x3(thisXBasis * thisScale.x, thisYBasis * thisScale.y, thisZBasis * thisScale.z, thisPosition);

        //Sum the Squared Errors
        DualNumber error = new DualNumber();

        for (int i = 0; i < icoVerts.Length; i++)
        {
            DualVector3 thisPoint = thisTransform * icoVerts[i]; DualVector3 basePoint = baseTransformMatrix * icoVerts[i];
            if (drawDebug)
            {
                Debug.DrawLine(thisPoint, basePoint);
            }
            error += (thisPoint - basePoint).SqrMagnitude();
        }
        //Divide by Number of Squared Errors
        error /= icoVerts.Length;

        return(error);
    }
Пример #4
0
    /// <summary>
    /// Calculates value and derivative of the position of the sphere with respect to whichDeriv
    /// </summary>
    DualNumber SphereFittingError(int whichDeriv, bool drawDebug)
    {
        DualVector3 spherePosition = new DualVector3(
            whichDeriv == 0 ? DualNumber.Variable(transform.position.x) : DualNumber.Constant(transform.position.x),
            whichDeriv == 1 ? DualNumber.Variable(transform.position.y) : DualNumber.Constant(transform.position.y),
            whichDeriv == 2 ? DualNumber.Variable(transform.position.z) : DualNumber.Constant(transform.position.z));
        DualNumber radius = whichDeriv == 3 ? DualNumber.Variable(transform.localScale.x) : DualNumber.Constant(transform.localScale.x);

        //Sum the Squared Errors
        DualNumber error = new DualNumber();

        for (int i = 0; i < icoVerts.Length; i++)
        {
            error += DistFromSurface(baseSphere.position, baseSphere.localScale.x * 0.5f, spherePosition + (radius * icoVerts[i]), drawDebug).Squared();
        }
        //Divide by Number of Squared Errors
        error /= icoVerts.Length;

        return(error);
    }