//준비물게임 private void SetOrderGame() { inventoryBtn.SetActive(true); orderDroppable.SetActive(true); droppable = FindObjectOfType <Droppable>(); droppable.OnSuccess += onSuccess; droppable.OnFaile += onFaile; droppable.OnNothing += onNothing; int necessCount = DataManager.instance.NecessaryRating.Count; for (int o = 0; o < necessCount; o++) { Image img = originItemTransform[o].gameObject.AddComponent <Image>(); originItemTransform[o].gameObject.AddComponent <Draggable>(); necessaryItemImage.Add(img); necessaryItemImage[o].preserveAspect = true; necessaryItemImage[o].sprite = Resources.Load <Sprite>(DataManager.instance.NecessaryRating[o]); } for (int p = 0; p < DataManager.instance.ConfusionRating.Count; p++) { Image img = originItemTransform[p + necessCount].gameObject.AddComponent <Image>(); originItemTransform[p + necessCount].gameObject.AddComponent <Draggable>(); confusionItemImage.Add(img); confusionItemImage[p].preserveAspect = true; confusionItemImage[p].sprite = Resources.Load <Sprite>(DataManager.instance.ConfusionRating[p]); } }
// used in second level to drop off the backpack on the dropoff spot public void DropOff(Droppable item) { bagDroppedOff = true; photonView.RPC(nameof(ActivateDropOffBackpack), RpcTarget.All, item.transform.GetComponent <PhotonView>().ViewID); photonView.RPC(nameof(DeactivateBackpack), RpcTarget.All); }
private bool IsHit(Droppable droppable, int x, int y) { Rect hitRect = new Rect(0, 0, droppable.View.Width, droppable.View.Height); OffsetDescendantRectToMyCoords(droppable.View, hitRect); return hitRect.Contains(x, y); }
// Update is called once per frame void Update() { PhysicsCheck(); if (isGrounded) { PlayerMovement(); } if (Input.GetKeyUp(KeyCode.E)) { if (interactGO != null) { if (inHand == null) { Droppable droppableInHand = interactGO.GetComponent <ZoneController>().OnPick(); sounds.PlayOneShot(PickSound); //interactGO.GetComponent<Collider>().enabled = false; inHand = droppableInHand.gameObject; } else { Droppable tempDrop = inHand.GetComponent <Droppable>(); interactGO.GetComponent <ZoneController>().OnDrop(tempDrop); sounds.PlayOneShot(DropSound); inHand = null; } } } }
public override void OnItemAboveBeginDrag(Droppable droppable) { base.OnItemAboveBeginDrag(droppable); placeholderIsActive = true; droppable.GetComponent <SpriteRenderer>().sortingLayerName = cardsSortingLayer; }
//순서게임 private void SetSupplyGame() { supplyDroppable.SetActive(true); droppable = FindObjectOfType <Droppable>(); supplyTextObj.SetActive(true); draggingText = GameObject.Find("descriptionText").GetComponent <Text>(); droppable.OnSuccess += onSuccess; droppable.OnFaile += onFaile; droppable.OnNothing += onNothing; checkImg = new Image[DataManager.instance.OriginList.Count]; for (int i = 0; i < DataManager.instance.OriginList.Count; i++) { Image img = originItemTransform[i].gameObject.AddComponent <Image>(); originItemTransform[i].gameObject.AddComponent <Draggable>(); originItemTransform[i].gameObject.name = (i + 1).ToString(); //img.preserveAspect = true; img.sprite = contentImage; } for (int i = 0; i < DataManager.instance.OriginList.Count; i++) { GameObject obj = new GameObject((i + 1).ToString()); Image img = obj.AddComponent <Image>(); Button btn = obj.AddComponent <Button>(); btn.onClick.AddListener(delegate { OnClickMarker(obj.name); }); btn.interactable = false; obj.transform.SetParent(GameObject.Find("CheckList").transform); img.sprite = checkImageSource[0]; checkImg[i] = img; } }
public void OnDrop(Droppable droppable) { CardView card = droppable.GetComponent <CardView>(); //Return it back card.ReturnToLastZone(); }
public void DropMaterial() { Droppable pref = DroppablePrefabs[Random.Range(0, DroppablePrefabs.Length)]; Droppable mat = Instantiate(pref); mat.transform.SetPositionAndRotation(new Vector3(transform.position.x + (Random.value - .5f) * 10, transform.position.y + (Random.value - .5f) * 3), Quaternion.identity); }
public override void OnItemAboveDrag(Droppable droppable) { base.OnItemAboveDrag(droppable); int newIndex = cardsHolderTransform.childCount; for (int i = 0; i < cardsHolderTransform.childCount; i++) { if (droppable.transform.position.x < cardsHolderTransform.GetChild(i).position.x) { newIndex = i; /*if (placeholderSiblingIndex < newIndex) * newIndex--;*/ break; } } placeholderSiblingIndex = newIndex; UpdateCardPositions(false, cardsInsideMoveSpeed); droppable.GetComponent <SpriteRenderer>().sortingOrder = placeholderSiblingIndex; }
private void Awake() { grayout = GameObject.FindGameObjectWithTag("Grayout").GetComponent <Grayout>(); droppable = GetComponent <Droppable>(); droppable.dropDelegate += OnDrop; rectUtil = GetComponent <RectUtil>(); boxSprite = box.sprite; }
// Use this for initialization void Start() { anim = gameObject.GetComponent <Animator>(); _health = health; droppable = gameObject.GetComponent <Droppable>(); rigid2D = gameObject.GetComponent <Rigidbody2D>(); boxColl2D = gameObject.GetComponent <BoxCollider2D>(); }
public void EndHover(Droppable d) { IsHoveringOver = null; foreach (var h in canDropHandlers) { h.OnCanDropEnd(d); } }
public IEnumerator Fill(Droppable droppable) { yield return(new WaitForSeconds(0.25f)); droppable.Drop(); filled = true; collider.enabled = false; }
protected override void Awake() { base.Awake(); SpriteRenderer = GetComponent <SpriteRenderer>(); droppableComponent = GetComponent <Droppable>(); BoxCollider2D = GetComponent <BoxCollider2D>(); originalBoxColliderSize = BoxCollider2D.size; }
public void OnItemAboveBeforeDrag(Droppable droppable) { string warningString = "Are you sure you want to take away this card from " + LogEntry.ZoneLogEntryPart(zoneToDisplay) + "?"; string voteString = "Allow " + LogEntry.PlayerLogEntryPart(Player.LocalPlayer) + " to take away a card from " + LogEntry.ZoneLogEntryPart(zoneToDisplay) + "?"; zoneToDisplay.TakeAwayPermission.Check(Player.LocalPlayer, zoneToDisplay.ownerNetId, () => { droppable.IsDraggable = true; }, () => { droppable.IsDraggable = false; }, warningString, voteString); }
public virtual void OnDrop(Droppable droppable) { if (this._droppable == null) { _droppable = droppable; _droppable.transform.SetParent(transform); _droppable.transform.position = dropPosition.position; } }
public void DropOn(Droppable d) { IsHoveringOver = null; HasDropped = true; foreach (var h in droppedHandlers) { h.OnDrop(d); } }
internal void AssignItem(Droppable item) { foreach (PartHub hub in Hubs) { if (hub.Item == null && item.RepairItem.HealthType == hub.HealthType) { hub.ReceiveItem(item); } } }
public override void OnDroppableHoverExit(Droppable droppable) { base.OnDroppableHoverExit(droppable); placeholderIsActive = false; UpdateCardPositions(false, cardsInsideMoveSpeed); droppable.GetComponent <SpriteRenderer>().sortingLayerName = draggedCardsSortingLayer; }
public void ReceiveItem(Droppable item) { if (Item != null) { Item.transform.Translate(new Vector3(-1, -1)); ReleaseItem(); } item.Recepticle = this; Item = item; Item.transform.position = transform.position; }
private void Update() { if (SelectedItem && Input.GetMouseButtonUp(0)) { SelectedItem.Drop(); SelectedItem = null; } else if (SelectedItem && Input.GetMouseButton(0)) { Drag(); } }
public virtual void OnItemAboveBeforeDrag(Droppable droppable) { if (!canTakeAwayCards) { string warningString = "Are you sure you want to take away this card from " + LogEntry.ZoneLogEntryPart(this) + "?"; string voteString = "Allow " + LogEntry.PlayerLogEntryPart(Player.LocalPlayer) + " to take away a card from " + LogEntry.ZoneLogEntryPart(this) + "?"; TakeAwayPermission.Check(Player.LocalPlayer, ownerNetId, () => { canTakeAwayCards = CanTakeAwayCards(); }, () => { canTakeAwayCards = false; }, warningString, voteString); } droppable.IsDraggable = canTakeAwayCards; }
public void OnDroppableAboveExit(Droppable droppable) { /*if (droppable.IsDragging) * {*/ droppableExitEvent.Invoke(droppable); if (droppable != null) { droppable.OnDropPlaceExit(this); } //} }
public virtual Droppable OnPick() { if (this._droppable != null) { Droppable droppable = _droppable; droppable.transform.SetParent(GameObject.FindGameObjectWithTag("Player").transform); droppable.transform.localPosition = Vector3.forward; _droppable = null; return(droppable); } return(null); }
public bool TryHover(Droppable d) { if (CanDropOn(d)) { IsHoveringOver = d; foreach (var h in canDropHandlers) { h.OnCanDropBegin(d); } return(true); } return(false); }
public bool CanDropOn(Droppable d) { if (!d.CanDrop(this)) { return(false); } if (canDropOnSpecifier != null) { return(canDropOnSpecifier.CanDrop(d)); } return(true); }
public void SetUp() { _driver = new ChromeDriver(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); _basePage = new BasePage(_driver); _slider = new Slider(_driver); _accordion = new Accordion(_driver); _automateThePlanet = new AutomateThePlanet(_driver); _driver.Manage().Window.Maximize(); _draggable = new Draggable(_driver); _droppable = new Droppable(_driver); _user = UserFactory.GenerateRegUser(); _regPage = new RegistrationPage(_driver); _sortPage = new SortablePage(_driver); }
public void DroppableExercise1Simple() { //Checks colors of target before and after drop _page = new Droppable(Driver); var colorOfTargetBefore = _page.targetSimple.GetCssValue("background-color"); Builder .DragAndDrop(_page.sourceSimple, _page.targetSimple) .Perform(); var colorOfTargetAfter = _page.targetSimple.GetCssValue("background-color"); _page.AssertSimple(colorOfTargetBefore, colorOfTargetAfter); }
public void OnDrop(Droppable droppable) { /*DropZone parentZone = eventData.pointerDrag.transform.parent.GetComponent<DropZone>(); * if (parentZone != null) * { * parentZone.OnCardRemoved(); * }*/ CardView card = droppable.GetComponent <CardView>(); string warningString = "Are you sure you want to drop this card to " + LogEntry.ZoneLogEntryPart(this) + "?"; string voteString = "Allow " + LogEntry.PlayerLogEntryPart(Player.LocalPlayer) + " to drop a card to " + LogEntry.ZoneLogEntryPart(this) + "?"; DropOntoPermission.Check(Player.LocalPlayer, ownerNetId, () => { OnItemDropped(card); }, () => { OnCardDropFailed(card); }, warningString, voteString); }
public void DroppableExercise3Accept() { //Checks the color of target when source element is accepted _page = new Droppable(Driver); _page.Accept.Click(); Builder .DragAndDrop(_page.sourceAccept, _page.targetAccept) .Perform(); var expectedColor = "rgba(70, 130, 180, 1)"; var colorOfTarget = _page.targetAccept.GetCssValue("background-color"); Assert.AreEqual(expectedColor, colorOfTarget); }