public GameController(Player player, Projectiles projectiles, Drops drops, GameMode gameMode) { colHandler = new CollisionHandler(); this.Player = player; this.Projectiles = projectiles; Drops = drops; this.gameMode = gameMode; spawnPointGen = new SpawnPointGenerator(gameMode); spawnTimer = new SpawnTimer(gameMode); Enemies = new Enemies(player); dropPoints = new DropSpawnPoints(); }
public override void Death() { DropSpawnPoints.DeathAt(Position); SoundHandler.PlaySoundEffect((int)IDs.EXPLOSIONDEATHSOUND); base.Death(); }