private void SwapDrops()
    {
        sbyte   x1, x2, y1, y2;
        Vector2 _tempPos;

        playerInput = true;
        /* Get Board Position */
        x1 = TouchStartDrop.GetX();
        x2 = TouchEndDrop.GetX();
        y1 = TouchStartDrop.GetY();
        y2 = TouchEndDrop.GetY();
        /* tempPos will help us to save data of first drop position*/
        _tempPos = TouchStartDrop.transform.position;

        /* Replace position of 'first and second drop' with each other */
        if (Mathf.Abs(x1 - x2) + Mathf.Abs(y1 - y2) < 2) // prevents cross movement
        {
            gameBoard[x2][y2] = TouchStartDrop;
            TouchStartDrop.MoveDrops(x2, y2, TouchEndDrop.transform.position);
            gameBoard[x1][y1] = TouchEndDrop;
            TouchEndDrop.MoveDrops(x1, y1, _tempPos);
        }
    }