Пример #1
0
 public void BuyDrone()
 {
     if (CurrentTurret != null)
     {
         DeSelectTurret();
     }
     if (money >= DroneCost)
     {
         money -= DroneCost;
         Drone.SetActive(true);
         DroneBought = true;
         if (!WaveManager.Instance.WaveStarted)
         {
             DronePoints.SetActive(true);
         }
         DroneButton.interactable = false;
     }
 }
Пример #2
0
 public virtual void SellTurret()
 {
     if (CurrentTurret.GetComponent <Radar>())
     {
         ScanRadars(true);
         Radars.Remove(CurrentTurret.GetComponent <Radar>());
     }
     if (CurrentTurret.GetComponent <FlyingTurret>())
     {
         DronePoints.SetActive(false);
         DroneButton.interactable = true;
         Drone.SetActive(false);
     }
     else
     {
         Destroy(CurrentTurret.gameObject);
     }
     money += CurrentTurret.SellPrice;
     DeSelectTurret();
 }