public void ChangeDroid() { //becuase of using random droid doesnt change on all clicks currentDroid.DecreaseHealthBar(); currentDroid.ResetPlayerControl(); PlayerManager.instance.removeCurrentDroid(); int rand = UnityEngine.Random.Range(0, playerDroids.Count); currentDroid = playerDroids[rand]; PlayerManager.instance.setCurrentDroid(currentDroid); currentDroid.setPlayerControl(); currentDroid.IncreaseHealthBar(); CameraController.instance.setTransform(currentDroid.transform); }