public DrawingBatch(RenderTarget2D renderTarget) { GraphicsDevice = renderTarget.GraphicsDevice; this.render = new DrawingRender(renderTarget); }
public DrawingBatch(RenderTarget2D renderTarget, Texture2D background) { GraphicsDevice = renderTarget.GraphicsDevice; this.render = new DrawingRender(renderTarget, background); }
public DrawingBatch(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.render = new DrawingRender(graphicsDevice); }